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Drill-through Server detail

Mod testing ground

Offline 84.15.220.97:28015 checked 11d ago

Drill-through
FilterServeris Mod testing ground
Attributes
carbon
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #12,911 top 60%
Last wipe 23d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 420 / 525
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 26 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 43 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 191 / 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 70 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 83 / 150

Quick answers

from the figures on this page

Wipe data

On what cycle does Mod testing ground wipe?

Too few wipes on record for Mod testing ground to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 23 days 10 hours ago the current world was made.

Server

Which location hosts Mod testing ground?

No region is published by Mod testing ground. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 84.15.220.97:28015 is its address.

Which Rust version is Mod testing ground on?

On Windows, Mod testing ground runs Rust network protocol 2634 and build 166652. Your game must match the protocol to join, and Steam applies that update.

How reliable is Mod testing ground, and is it online now?

Offline at this refresh: Mod testing ground, last seen 11 days 5 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 16 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Mod testing ground carry?

Tags from Mod testing ground, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Mod testing ground?

Among the Rust Server Analytics lists Mod testing ground fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does Mod testing ground compare?

On player hours over seven days, Mod testing ground ranks #12,911, within the top 60% of ranked servers.

How many players does Mod testing ground carry?

Mod testing ground is offline at this refresh; the last contact was 11 days 5 hours ago.

Settings

What settings and rules does Mod testing ground use?

The name of Mod testing ground does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Mod testing ground: which one is it?

Mod testing ground uses a procedural map, which the game generates.

How to join

How can a player join Mod testing ground?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 84.15.220.97:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players 500 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build Build number 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.