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Drill-through Server detail

M├│j Serwer Rust [STAGING]

Offline 83.242.127.9:28015 checked 33d ago

Drill-through
FilterServeris M├│j Serwer Rust [STAGING]
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #16,363 top 71%
Last wipe 33d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 25 SepTue 22 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 13:53 UTC33d ago 0 – running 0
Tue 22 Sep, 18:03 UTC36d ago 0 – 2.8 days 1
Thu 17 Sep, 15:41 UTC41d ago 1 – 5.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 410 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 274 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 40 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 35 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 76 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 92 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for M├│j Serwer Rust [STAGING]: what is it?

No next wipe can be predicted for M├│j Serwer Rust [STAGING], which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 33 days 8 hours ago.

On M├│j Serwer Rust [STAGING], what happens on wipe day?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of M├│j Serwer Rust [STAGING]?

A region is not published by M├│j Serwer Rust [STAGING]. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 83.242.127.9:28015.

What Rust build does M├│j Serwer Rust [STAGING] run?

The platform is Windows, with Rust network protocol 2633 and build 165217 running on M├│j Serwer Rust [STAGING]. Joining requires the same protocol on your game; Steam handles the update.

How reliable is M├│j Serwer Rust [STAGING], and is it online now?

Offline at this refresh: M├│j Serwer Rust [STAGING], last seen 33 days 8 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 17 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do M├│j Serwer Rust [STAGING]'s tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags M├│j Serwer Rust [STAGING] publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature M├│j Serwer Rust [STAGING]?

Among the Rust Server Analytics lists M├│j Serwer Rust [STAGING] fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does M├│j Serwer Rust [STAGING] sit among Rust servers?

Player hours for the last seven days place M├│j Serwer Rust [STAGING] at #16,363, in the top 71% of the ranked field.

What is the population of M├│j Serwer Rust [STAGING]?

M├│j Serwer Rust [STAGING] is offline at this refresh; the last contact was 33 days 8 hours ago.

Map and rules

What settings and rules does M├│j Serwer Rust [STAGING] use?

Gather rate is not mentioned in the name of M├│j Serwer Rust [STAGING]. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on M├│j Serwer Rust [STAGING]: which one is it?

M├│j Serwer Rust [STAGING] uses a procedural map, which the game generates.

How to join

How do you connect to M├│j Serwer Rust [STAGING]?

In the Rust console (F1), enter client.connect 83.242.127.9:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build Build number 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.