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Drill-through Server detail

Rust Localhost

Offline 83.240.97.4:28015 checked 7d ago

Drill-through
FilterServeris Rust Localhost
Attributes
Last refreshed
Players now 1/ 2
7-day average 1 peak 1
Rank #13,101 top 59%
Last wipe 7d ago no schedule published
Next wipe 6d 15h Wed 4 Nov, 16:31 UTC
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep16 Oct19 Oct22 Oct25 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Wednesday 4 November, 16:31 UTC, in 6d 15h. Every Wednesday at 16:31 UTC · low confidence

usual gap7 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
6d 15hWed 4 Nov, 16:31 UTCits own
7d 18hThu 5 Nov, 19:00 UTCFW force wipe
13d 15hWed 11 Nov, 16:31 UTCits own
20d 15hWed 18 Nov, 16:31 UTCits own
27d 15hWed 25 Nov, 16:31 UTCits own
34d 15hWed 2 Dec, 16:31 UTCits own
35d 18hThu 3 Dec, 19:00 UTCFW force wipe
41d 15hWed 9 Dec, 16:31 UTCits own

The first 48 hours of its last wipes

Wed 21 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 16:31 UTC7d ago 1 – running 0
Wed 14 Oct, 17:58 UTC14d ago 0 – 6.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 236 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 153 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 27 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 15 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 32 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 42 / 200

Quick answers

from the figures on this page

Wipe data

When does Rust Localhost wipe?

The wipe rhythm of Rust Localhost is every Wednesday at 16:31 UTC. Wednesday 4 November at 16:31 UTC is when its next wipe is due. The world now in play was created 7 days 5 hours ago.

On Rust Localhost, what happens on wipe day?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does Rust Localhost sit?

No region is published by Rust Localhost. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 83.240.97.4:28015.

Which Rust version is Rust Localhost on?

The platform is Windows, with Rust network protocol 2635 and build 168801 running on Rust Localhost. The protocol has to match before you can join; Steam updates it automatically.

Is Rust Localhost up, and how steady is its uptime?

Last seen 7 days 4 hours ago, Rust Localhost now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Rust Localhost carry?

Tags from Rust Localhost, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168801 (Build): The game build is 168801; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust Localhost?

The following Rust Server Analytics lists count Rust Localhost among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Rust Localhost compare?

Player hours for the last seven days place Rust Localhost at #13,101, in the top 59% of the ranked field.

What is the population of Rust Localhost?

No response from Rust Localhost at the latest check, with a last sighting 7 days 4 hours ago. Averaging 1 players across seven days, the server reached a peak of 1.

Settings

How is Rust Localhost configured, and what rules apply?

No gather rate is given in the name of Rust Localhost. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on Rust Localhost: which one is it?

A procedural map, generated by the game, runs on Rust Localhost.

How to join

How do you connect to Rust Localhost?

In the Rust console (F1), enter client.connect 83.240.97.4:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168801,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Capacity of 2 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168801
Build The game build is 168801.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.