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Drill-through Server detail

Local Staging Test Server

Offline 83.217.171.135:28015 checked 27d ago

Drill-through
FilterServeris Local Staging Test Server
Attributes
Last refreshed
Players now 1/ 5
7-day average 0 peak –
Rank #16,186 top 68%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:01 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 686 / 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 59 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 94 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 400 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 208 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 174 / 250

Quick answers

from the figures on this page

Wipe data

When does Local Staging Test Server wipe?

The rhythm of Local Staging Test Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 23 hours ago.

Wipe day on Local Staging Test Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does Local Staging Test Server sit?

No region appears in what Local Staging Test Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 83.217.171.135:28015.

What Rust build does Local Staging Test Server run?

On Windows, Local Staging Test Server runs Rust network protocol 2634 and build 166257. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Local Staging Test Server, and is it online now?

Offline at this refresh: Local Staging Test Server, last seen 27 days 23 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 29 September 2026.

Lists and tags

What do Local Staging Test Server's tags stand for?

The game's server browser reads the tags Local Staging Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Local Staging Test Server?

Among the Rust Server Analytics lists Local Staging Test Server fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Local Staging Test Server compare?

On player hours over seven days, Local Staging Test Server ranks #16,186, within the top 68% of ranked servers.

How many players does Local Staging Test Server carry?

Local Staging Test Server is offline at this refresh; the last contact was 27 days 23 hours ago.

Settings

How is Local Staging Test Server configured, and what rules apply?

The name of Local Staging Test Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

What is the way onto Local Staging Test Server?

In the Rust console (F1), enter client.connect 83.217.171.135:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Player slots: 5.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166257
Build The game build is 166257.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.