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CrypticRedHats Staging Branch Development Server

Online EU 83.151.204.153:28018 checked 7m ago

Drill-through
FilterServeris CrypticRedHats Staging Branch Development…
Attributes
monthly wipes vanillamoddedcarbon
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,409 top 69% · #2591 in EU
Last wipe 26d ago monthly schedule
Next wipe 8d 19h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

usual gap5.7 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
8d 19hThu 5 Nov, 19:00 UTCFW force wipe
36d 19hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 07:03 UTC26d ago 0 – running 0
Fri 25 Sep, 13:41 UTC32d ago 0 – 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 59 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 16 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 8 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 60 on average 81 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 59 on average 132 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 EU · groups of 16+ · monthly · 58 on average 0 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does CrypticRedHats Staging Branch Development Server wipe?

Once a month CrypticRedHats Staging Branch Development Server wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 26 days 16 hours ago. Its tags state a wipe schedule of one month.

Wipe day on CrypticRedHats Staging Branch Development Server: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does CrypticRedHats Staging Branch Development Server sit?

Its EU tag puts CrypticRedHats Staging Branch Development Server in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 83.151.204.153:28018 is its address.

What Rust build does CrypticRedHats Staging Branch Development Server run?

The platform is Linux, with Rust network protocol 2635 and build 169310 running on CrypticRedHats Staging Branch Development Server. Your game must match the protocol to join, and Steam applies that update.

Is CrypticRedHats Staging Branch Development Server up, and how steady is its uptime?

CrypticRedHats Staging Branch Development Server reports online at the current check. Its reported uptime indicates a restart roughly 9 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on CrypticRedHats Staging Branch Development Server stable?

The 48-hour average was 49 server fps; the low was 42. At its highest the entity count was 111,000, including buildings, deployables and all else. At its highest, memory use was 3,288 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do CrypticRedHats Staging Branch Development Server's tags stand for?

The game's server browser reads the tags CrypticRedHats Staging Branch Development Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs169310 (Build): Build number 169310; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature CrypticRedHats Staging Branch Development Server?

Among the Rust Server Analytics lists CrypticRedHats Staging Branch Development Server fits are: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

By whom is CrypticRedHats Staging Branch Development Server run?

The crypticredhat.com hostname of CrypticRedHats Staging Branch Development Server is used by no other server we track.

Player numbers

What position does CrypticRedHats Staging Branch Development Server hold in the server rankings?

Ranked on seven-day player hours, CrypticRedHats Staging Branch Development Server is #15,409 overall and #2,591 in Europe, within the top 69% of ranked servers.

What is the population of CrypticRedHats Staging Branch Development Server?

Of 40 slots, 0 are filled on CrypticRedHats Staging Branch Development Server at this refresh. The population has averaged 0 players over seven days.

Map and rules

How is CrypticRedHats Staging Branch Development Server configured, and what rules apply?

No gather rate is given in the name of CrypticRedHats Staging Branch Development Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

The map on CrypticRedHats Staging Branch Development Server: which one is it?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on CrypticRedHats Staging Branch Development Server. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

How can a player join CrypticRedHats Staging Branch Development Server?

In the Rust console (F1), enter client.connect 83.151.204.153:28018. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/GevAn9jzCr is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^v,EU,gmrust,cs169310,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs169310
Build Build number 169310.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.