Rust Server Analytics 69,058 players11,802 servers
All servers
Drill-through Server detail

My Server Name

Offline 83.147.194.183:28015 checked 5h ago

Drill-through
FilterServeris My Server Name
Attributes
teams off hardcore
Last refreshed
Players now 0/ 500
7-day average 1 peak 1
Rank #8,348 top 38%
Last wipe 5h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123415:0016:00Wiped Wed 28 Oct, 15:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 15:47 UTC5h ago – – running 1
Mon 26 Oct, 11:57 UTC2d ago 1 – 2.2 days 1
Fri 23 Oct, 12:01 UTC5d ago 1 – 3 days 1
Tue 20 Oct, 14:45 UTC8d ago 1 halved by day 1 2.9 days 1
Sat 17 Oct, 18:17 UTC11d ago 1 – 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 16 / 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average 4 / 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 4 / 75
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 2 / 400
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 2 / 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 3 / 150

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for My Server Name: what is it?

No next wipe can be predicted for My Server Name, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 5 hours ago.

Wipe day on My Server Name: what should you expect?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.

Server

In which region does My Server Name sit?

No region appears in what My Server Name publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 83.147.194.183:28015 is its address.

Which Rust version is My Server Name on?

Rust network protocol 2635 and build 168909 on Windows is the setup for My Server Name. The protocol has to match before you can join; Steam updates it automatically.

How reliable is My Server Name, and is it online now?

Last seen 5 hours ago, My Server Name now reports offline. Of 168 hours in the last 7 full days, 15 were up: 9%. It entered Rust Server Analytics records on 17 October 2026.

Tags

What do My Server Name's tags stand for?

Tags from My Server Name, as read by the game's server browser, are: gmhardcore (Game mode): The tougher ruleset, hardcore; mp500 (Max players): Player slots: 500; ts0 (Group limit): No teams here; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature My Server Name?

Among the Rust Server Analytics lists My Server Name fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 24 hours.

Player numbers

Where does My Server Name sit among Rust servers?

The seven-day player-hours rank for My Server Name is #8,348, inside the top 38% of all ranked servers.

At what level does My Server Name run its population?

No response from My Server Name at the latest check, with a last sighting 5 hours ago. Seven-day figures: an average of 1 players and a peak of 1.

Map and rules

How is My Server Name configured, and what rules apply?

No gather rate is given in the name of My Server Name. No group limit is made public. hardcore is the game mode, Facepunch's most difficult mode. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

The map on My Server Name: which one is it?

A procedural map, generated by the game, runs on My Server Name.

How to join

What is the way onto My Server Name?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 83.147.194.183:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode The tougher ruleset, hardcore.
mp500
Max players Player slots: 500.
ts0
Group limit No teams here.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.