Rust Server Analytics 85,370 players11,850 servers
All servers
Drill-through Server detail

Spider's Web | Vanilla | s-tech.pm

Online 82.78.192.193:28015 checked 8m ago

Drill-through
FilterServeris Spider's Web | Vanilla | s-tech.pm
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 7d ago no schedule published
Next wipe 7d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap21 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
13d 22hThu 12 Nov, 13:49 UTCits own
35d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 13:49 UTC7d ago 0 – running 0
Thu 1 Oct, 12:24 UTC28d ago 0 – 21.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 509 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 445 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 380 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 57 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 481 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 25 / 250

Quick answers

from the figures on this page

Wipe data

On what cycle does Spider's Web | Vanilla | s-tech.pm wipe?

The wipe rhythm of Spider's Web | Vanilla | s-tech.pm is every 3 weeks on Thursday at 13:49 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 7 days 1 hours ago.

On Spider's Web | Vanilla | s-tech.pm, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of Spider's Web | Vanilla | s-tech.pm?

No region is published by Spider's Web | Vanilla | s-tech.pm. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 82.78.192.193:28015.

What Rust build does Spider's Web | Vanilla | s-tech.pm run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on Spider's Web | Vanilla | s-tech.pm. Your game must match the protocol to join, and Steam applies that update.

Is Spider's Web | Vanilla | s-tech.pm up, and how steady is its uptime?

As of the latest refresh, Spider's Web | Vanilla | s-tech.pm is online. Its reported uptime indicates a restart roughly 3 days 22 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Spider's Web | Vanilla | s-tech.pm perform well?

The 48-hour average was 127 server fps; the low was 89. Buildings, deployables and all other world objects brought the entity total to 68,758. At its highest, memory use was 2,504 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Spider's Web | Vanilla | s-tech.pm be read?

The game's server browser reads the tags Spider's Web | Vanilla | s-tech.pm publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Spider's Web | Vanilla | s-tech.pm appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Spider's Web | Vanilla | s-tech.pm fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Spider's Web | Vanilla | s-tech.pm hold in the server rankings?

On player hours over seven days, Spider's Web | Vanilla | s-tech.pm ranks #15,344, within the top 69% of ranked servers.

How many players does Spider's Web | Vanilla | s-tech.pm carry?

Of 100 slots, 0 are filled on Spider's Web | Vanilla | s-tech.pm at this refresh. The population has averaged 0 players over seven days.

Settings

What are the settings on Spider's Web | Vanilla | s-tech.pm, and its rules?

Gather rate is not mentioned in the name of Spider's Web | Vanilla | s-tech.pm. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on Spider's Web | Vanilla | s-tech.pm: which one is it?

Spider's Web | Vanilla | s-tech.pm uses a procedural map of size 3,500 with seed 138876610, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join Spider's Web | Vanilla | s-tech.pm?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.78.192.193:28015. Find it online at https://www.s-tech.pm/login?next=%2Fgameservers%2Frust%2F.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.