Rust Server Analytics 49,583 players11,657 servers
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Drill-through Server detail

Ohana SweetHome

Online 82.64.113.16:28015 checked 15m ago

Drill-through
FilterServeris Ohana SweetHome
Attributes
Last refreshed
Players now 0/ 30
7-day average 0 peak –
Rank #15,396 top 69%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep9 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 10:29 UTC18d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 538 on average 156 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 290 / 325
Rustoria.co - EU Main EU · groups of 16+ · weekly · 316 on average 35 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 315 on average 20 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 275 on average 152 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 65 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Ohana SweetHome wipe?

Too few wipes on record for Ohana SweetHome to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 18 days 20 hours ago.

On Ohana SweetHome, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 31 hours after it began.

Server

Which location hosts Ohana SweetHome?

A region is not published by Ohana SweetHome. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 82.64.113.16:28015 is its address.

Which Rust version is Ohana SweetHome on?

Rust network protocol 2634 and build 167781 on Windows is the setup for Ohana SweetHome. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Ohana SweetHome show, and is it up?

As of the latest refresh, Ohana SweetHome is online. The uptime it reports puts the last restart at about 11 days 16 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 19 September 2026.

What performance does Ohana SweetHome show?

The 48-hour average was 130 server fps; the low was 104. At its highest the entity count was 119,812, including buildings, deployables and all else. Memory use reached 4,949 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Ohana SweetHome be read?

The game's server browser reads the tags Ohana SweetHome publishes: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Player slots: 30; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Ohana SweetHome appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Ohana SweetHome: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Ohana SweetHome compare?

On player hours over seven days, Ohana SweetHome ranks #15,396, within the top 69% of ranked servers.

At what level does Ohana SweetHome run its population?

Ohana SweetHome holds 0 players of its 30 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

What are the settings on Ohana SweetHome, and its rules?

The name of Ohana SweetHome does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for Ohana SweetHome?

A procedural map of size 4,500 with seed 2137891339, generated by the game, runs on Ohana SweetHome. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Ohana SweetHome?

In the Rust console (F1), enter client.connect 82.64.113.16:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players Player slots: 30.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.