test 290011
Offline EA 82.21.2.4:4110 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 88% in EA, and #190 of the solo servers (top 86%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 08:12 UTC, in 2d 11h. Every Friday at 08:12 UTC · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 2d 11h | Fri 30 Oct, 08:12 UTC | its own |
| 8d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 9d 11h | Fri 6 Nov, 08:12 UTC | its own |
| 16d 11h | Fri 13 Nov, 08:12 UTC | its own |
| 23d 11h | Fri 20 Nov, 08:12 UTC | its own |
| 30d 11h | Fri 27 Nov, 08:12 UTC | its own |
| 36d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 37d 11h | Fri 4 Dec, 08:12 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 08:12 UTC4d ago | 1 | – | running | 0 |
| Fri 16 Oct, 07:51 UTC11d ago | 1 | halved by day 2 | 7 days | 0 |
| Fri 9 Oct, 08:24 UTC18d ago | 1 | halved by day 5 | 7 days | 0 |
| Fri 2 Oct, 04:43 UTC25d ago | 1 | held half | 7.2 days | 0 |
| Fri 25 Sep, 06:28 UTC32d ago | 1 | held half | 6.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [JP][日本] Bocchi The Rust! |SOLO ONLY| 1人 ソロ用 10/23 | EA · solo · weekly · 34 on average | 8 / 100 |
| 单世界|10.27号|独狼|萌新|禁止组队 | EA · solo · weekly · 31 on average | 48 / 200 |
| 单宇宙|10.25号|独狼|萌新|禁止组队 | EA · solo · weekly · 30 on average | 2 / 200 |
| 独角兽|10.26号|清档|独狼|萌新 | EA · solo · weekly · 28 on average | 0 / 200 |
| [JP] RUST☆STAR - SoloOnly/Under3000H|Wed/水曜日|10/21 | EA · solo · weekly · 18 on average | 2 / 100 |
| 青山仿官-萌新养老,周清,独狼,10.23-19:15新 | EA · solo · weekly · 2 on average | 0 / 119 |
Quick answers
from the figures on this pageWipe cycle
When does test 290011 wipe?
The wipe rhythm of test 290011 is every Friday at 08:12 UTC. Friday 30 October at 08:12 UTC is when its next wipe is due. The current world dates from 4 days 12 hours. The tags list a wipe schedule of one week.
On test 290011, what happens on wipe day?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. In the other cases the crowd dropped below half by day 3.5.
Server
In which region does test 290011 sit?
In Asia, according to its EA tag, sits test 290011. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 82.21.2.4:4110.
What Rust build does test 290011 run?
Rust network protocol 2635 and build 168909 on Linux is the setup for test 290011. Your game must match the protocol to join, and Steam applies that update.
How reliable is test 290011, and is it online now?
The current status is offline for test 290011, with the last sighting 4 days 12 hours ago. Of 168 hours in the last 7 full days, 1 were up: 1%. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on test 290011 carry?
The game's server browser reads the tags test 290011 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp3 (Max players): Capacity of 3 slots; ts1 (Group limit): Team size is capped at 1; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): The server wipes each week; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EA (East Asia): Its browser listing sits in East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does test 290011 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count test 290011 among their servers: Community Rust servers, live, Solo Rust servers and Vanilla Rust servers. It appears on the server list under the following filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Solo; Wipe schedule: Weekly; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does test 290011 compare?
Ranked on seven-day player hours, test 290011 is #13,079 overall and #481 in Asia, within the top 59% of ranked servers. The solo segment places it at #190.
How many players does test 290011 carry?
The last sighting of test 290011 was 4 days 12 hours ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 1.
Settings
What are the settings on test 290011, and its rules?
Gather rate is not mentioned in the name of test 290011. No teams: solo play only. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The plugin framework is Oxide. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
The map on test 290011: which one is it?
test 290011 uses a procedural map of size 3,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.
How to join
How do you connect to test 290011?
In the Rust console (F1), enter client.connect 82.21.2.4:4110. Launch Rust on this page also works, opening Rust through Steam and connecting you.