P.I.P RUST Test Server
Online 82.21.2.10:10218 checked 2h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:22 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 15:04 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 11:07 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 09:25 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 04:23 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:36 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 03:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:51 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 11:00 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 09:19 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:30 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 16:10 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 14:26 UTC5d ago | – | – | – | 1 |
| Wed 21 Oct, 15:26 UTC7d ago | – | – | – | 0 |
| Sun 18 Oct, 06:47 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:24 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 02:13 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:22 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 15:02 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 14:11 UTC11d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe cycle
When does P.I.P RUST Test Server wipe?
With a new world every few hours, P.I.P RUST Test Server runs no wipe schedule: those resets are not wipes.
Server details
In which region does P.I.P RUST Test Server sit?
No region appears in what P.I.P RUST Test Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 82.21.2.10:10218.
What Rust build does P.I.P RUST Test Server run?
Rust network protocol 2635 and build 168909 on Linux is the setup for P.I.P RUST Test Server. Joining requires the same protocol on your game; Steam handles the update.
How reliable is P.I.P RUST Test Server, and is it online now?
P.I.P RUST Test Server reports online at the current check. About 41 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 71%, or 119 of 168 hours. It entered Rust Server Analytics records on 4 October 2026.
Is performance on P.I.P RUST Test Server stable?
Server fps averaged 204 over the last 48 hours, with a floor of 125. At its highest the entity count was 69,801, including buildings, deployables and all else. Peak memory was 3,221 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do P.I.P RUST Test Server's tags stand for?
Tags from P.I.P RUST Test Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Player slots: 20; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does P.I.P RUST Test Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include P.I.P RUST Test Server: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
What position does P.I.P RUST Test Server hold in the server rankings?
The seven-day player-hours rank for P.I.P RUST Test Server is #7,074, inside the top 32% of all ranked servers.
How many players does P.I.P RUST Test Server carry?
Population at the current refresh: 0 players on P.I.P RUST Test Server, against 20 slots. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 23:00 UTC shows the highest average: 0 players.
Settings
What settings and rules does P.I.P RUST Test Server use?
No gather rate is given in the name of P.I.P RUST Test Server. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
The map on P.I.P RUST Test Server: which one is it?
The game generates a procedural map of size 3,500 with seed 1891438067 for P.I.P RUST Test Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto P.I.P RUST Test Server?
In the Rust console (F1), enter client.connect 82.21.2.10:10218. Launch Rust on this page also works, opening Rust through Steam and connecting you.