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Drill-through Server detail

[EU] PureRust.org | Vanilla+ | BiWeekly

Online 82.165.143.144:28015 checked 12m ago

Drill-through
FilterServeris [EU] PureRust.org | Vanilla+ | BiWeekly
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,310 top 69%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:57 UTC14d ago 0 – running 0
Thu 1 Oct, 17:53 UTC FW28d ago 0 – 14 days 0
Fri 18 Sep, 06:01 UTC41d ago 0 – 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 201 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 79 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 229 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 351 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 31 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does [EU] PureRust.org | Vanilla+ | BiWeekly wipe?

With irregular wipe times, [EU] PureRust.org | Vanilla+ | BiWeekly offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days ago the current world was made.

Wipe day on [EU] PureRust.org | Vanilla+ | BiWeekly: what should you expect?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

In which region does [EU] PureRust.org | Vanilla+ | BiWeekly sit?

No region tag is published by [EU] PureRust.org | Vanilla+ | BiWeekly, but the name points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 82.165.143.144:28015.

Which Rust version is [EU] PureRust.org | Vanilla+ | BiWeekly on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on [EU] PureRust.org | Vanilla+ | BiWeekly. Your game must match the protocol to join, and Steam applies that update.

What uptime does [EU] PureRust.org | Vanilla+ | BiWeekly show, and is it up?

[EU] PureRust.org | Vanilla+ | BiWeekly reports online at the current check. The uptime it reports puts the last restart at about 11 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 14 September 2026.

Does [EU] PureRust.org | Vanilla+ | BiWeekly perform well?

The 48-hour average was 158 server fps; the low was 96. Buildings, deployables and all other world objects brought the entity total to 73,940. At its highest, memory use was 2,788 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on [EU] PureRust.org | Vanilla+ | BiWeekly carry?

gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; rustmaps (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags [EU] PureRust.org | Vanilla+ | BiWeekly publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [EU] PureRust.org | Vanilla+ | BiWeekly appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [EU] PureRust.org | Vanilla+ | BiWeekly fits are: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does [EU] PureRust.org | Vanilla+ | BiWeekly compare?

The seven-day player-hours rank for [EU] PureRust.org | Vanilla+ | BiWeekly is #15,310, inside the top 69% of all ranked servers.

At what level does [EU] PureRust.org | Vanilla+ | BiWeekly run its population?

Of 100 slots, 0 are filled on [EU] PureRust.org | Vanilla+ | BiWeekly at this refresh. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does [EU] PureRust.org | Vanilla+ | BiWeekly use?

No gather rate is given in the name of [EU] PureRust.org | Vanilla+ | BiWeekly. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for [EU] PureRust.org | Vanilla+ | BiWeekly?

Download the published map file for the custom map on [EU] PureRust.org | Vanilla+ | BiWeekly, size 3,500, from this page.

How to join

What is the way onto [EU] PureRust.org | Vanilla+ | BiWeekly?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.165.143.144:28015. https://purerust.org is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Player slots: 100.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Other

rustmaps
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.