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Drill-through Server detail

repro - tickserv.com

Offline 82.152.132.81:28015 checked 34d ago

Drill-through
FilterServeris repro - tickserv.com
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #16,320 top 71%
Last wipe 34d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 113 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 141 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 490 / 575
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 30 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 561 / 650
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 456 / 525

Quick answers

from the figures on this page

Wipe data

On what cycle does repro - tickserv.com wipe?

The rhythm of repro - tickserv.com cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 34 days 12 hours.

Server

What is the hosting location of repro - tickserv.com?

No region is published by repro - tickserv.com. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 82.152.132.81:28015 is its address.

Which Rust version is repro - tickserv.com on?

The platform is Linux, with Rust network protocol 2633 and build 165217 running on repro - tickserv.com. Joining requires the same protocol on your game; Steam handles the update.

How reliable is repro - tickserv.com, and is it online now?

Last seen 34 days 11 hours ago, repro - tickserv.com now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.

Tags

What do repro - tickserv.com's tags stand for?

Tags from repro - tickserv.com, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does repro - tickserv.com appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include repro - tickserv.com: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does repro - tickserv.com sit among Rust servers?

Player hours for the last seven days place repro - tickserv.com at #16,320, in the top 71% of the ranked field.

What is the population of repro - tickserv.com?

The last sighting of repro - tickserv.com was 34 days 11 hours ago; it is offline at this refresh.

Settings

How is repro - tickserv.com configured, and what rules apply?

The name of repro - tickserv.com does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for repro - tickserv.com?

repro - tickserv.com uses a procedural map of size 3,000 with seed 4242, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to repro - tickserv.com?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 82.152.132.81:28015. Find it online at https://tickserv.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.