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Drill-through Server detail

My Private Rust Server

Offline 82.1.181.104:28015 checked 29d ago

Drill-through
FilterServeris My Private Rust Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #16,915 top 71%
Last wipe 30d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep25 Sep28 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepWed 23 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 17:48 UTC30d ago 6 – running 1
Sat 26 Sep, 13:18 UTC31d ago 6 – 1.2 days 0
Wed 23 Sep, 21:48 UTC34d ago 2 halved by day 1 2.6 days 2
Tue 22 Sep, 19:55 UTC35d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 352 / 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 22 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 41 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 144 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 63 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 65 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for My Private Rust Server: what is it?

The next wipe on My Private Rust Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 30 days 7 hours.

Wipe day on My Private Rust Server: what should you expect?

Recent wipes averaged a busiest count of 5 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server

What is the hosting location of My Private Rust Server?

No region appears in what My Private Rust Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 82.1.181.104:28015.

What Rust build does My Private Rust Server run?

The platform is Windows, with Rust network protocol 2633 and build 165217 running on My Private Rust Server. The protocol has to match before you can join; Steam updates it automatically.

Is My Private Rust Server up, and how steady is its uptime?

The current status is offline for My Private Rust Server, with the last sighting 29 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 22 September 2026.

Lists and tags

Which meanings do the tags on My Private Rust Server carry?

Tags from My Private Rust Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Private Rust Server?

These Rust Server Analytics lists include My Private Rust Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does My Private Rust Server sit among Rust servers?

Player hours for the last seven days place My Private Rust Server at #16,915, in the top 71% of the ranked field.

How many players does My Private Rust Server carry?

No response from My Private Rust Server at the latest check, with a last sighting 29 days ago.

Settings

How is My Private Rust Server configured, and what rules apply?

The name of My Private Rust Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for My Private Rust Server?

The game generates a procedural map for My Private Rust Server.

Connection

How can a player join My Private Rust Server?

In the Rust console (F1), enter client.connect 82.1.181.104:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.