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Drill-through Server detail

Test Server Creative

Offline 81.196.215.13:28018 checked 1d ago

Drill-through
FilterServeris Test Server Creative
Attributes
moddedoxide
Last refreshed
Players now 1/ 3
7-day average 0 peak 1
Rank #11,317 top 51%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 33% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75115:0016:00Wiped Wed 28 Oct, 15:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct22 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 15:17 UTC1d ago – – running 0
Sun 25 Oct, 20:57 UTC3d ago 1 – 2.8 days 0
Tue 20 Oct, 10:55 UTC9d ago 1 – 5.4 days 1
Mon 19 Oct, 16:39 UTC10d ago 1 – 0.8 days 0
Thu 8 Oct, 16:57 UTC21d ago 1 halved by day 1 11 days 0
Sun 4 Oct, 21:27 UTC24d ago 2 – 3.8 days 1
Sun 4 Oct, 09:35 UTC25d ago 2 – 0.5 days 1
Sat 3 Oct, 23:15 UTC25d ago 2 – 0.4 days 1
Sat 3 Oct, 16:26 UTC26d ago 2 – 0.3 days 1
Sat 3 Oct, 08:46 UTC26d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 185 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 127 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 33 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 1 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 36 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight groups of 8+ · 23 on average 25 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Test Server Creative wipe?

With irregular wipe times, Test Server Creative offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 26 hours.

On Test Server Creative, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server

In which region does Test Server Creative sit?

No region is published by Test Server Creative. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 81.196.215.13:28018 is its address.

What Rust build does Test Server Creative run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Test Server Creative. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Test Server Creative, and is it online now?

Last seen 25 hours ago, Test Server Creative now reports offline. 3% uptime over the last 7 full days, equal to 5 of 168 hours. 17 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Test Server Creative be read?

The game's server browser reads the tags Test Server Creative publishes: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Player slots: 3; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Test Server Creative appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Test Server Creative: Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does Test Server Creative compare?

The seven-day player-hours rank for Test Server Creative is #11,317, inside the top 51% of all ranked servers.

What is the population of Test Server Creative?

The last sighting of Test Server Creative was 25 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 16:00 UTC, at an average of 1 players.

Map and rules

What are the settings on Test Server Creative, and its rules?

Gather rate is not mentioned in the name of Test Server Creative. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

How to join

How can a player join Test Server Creative?

In the Rust console (F1), enter client.connect 81.196.215.13:28018. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp3
Max players Player slots: 3.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.