Test Server Creative
Offline 81.196.215.13:28018 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:17 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 20:57 UTC3d ago | 1 | – | 2.8 days | 0 |
| Tue 20 Oct, 10:55 UTC9d ago | 1 | – | 5.4 days | 1 |
| Mon 19 Oct, 16:39 UTC10d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 16:57 UTC21d ago | 1 | halved by day 1 | 11 days | 0 |
| Sun 4 Oct, 21:27 UTC24d ago | 2 | – | 3.8 days | 1 |
| Sun 4 Oct, 09:35 UTC25d ago | 2 | – | 0.5 days | 1 |
| Sat 3 Oct, 23:15 UTC25d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 16:26 UTC26d ago | 2 | – | 0.3 days | 1 |
| Sat 3 Oct, 08:46 UTC26d ago | 2 | – | 0.3 days | 1 |
| Fri 2 Oct, 14:31 UTC27d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:55 UTC27d ago | 1 | – | 0.3 days | 1 |
| Thu 1 Oct, 20:32 UTC FW27d ago | 2 | – | 0.5 days | 2 |
| Thu 1 Oct, 10:45 UTC28d ago | 2 | – | 0.4 days | 0 |
| Wed 30 Sep, 19:44 UTC28d ago | 2 | – | 0.6 days | 1 |
| Wed 30 Sep, 13:10 UTC29d ago | 2 | – | 0.3 days | 1 |
| Tue 29 Sep, 22:48 UTC29d ago | 2 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 185 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 127 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 33 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 1 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 36 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 25 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Test Server Creative wipe?
With irregular wipe times, Test Server Creative offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 26 hours.
On Test Server Creative, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.
Server
In which region does Test Server Creative sit?
No region is published by Test Server Creative. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 81.196.215.13:28018 is its address.
What Rust build does Test Server Creative run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Test Server Creative. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Test Server Creative, and is it online now?
Last seen 25 hours ago, Test Server Creative now reports offline. 3% uptime over the last 7 full days, equal to 5 of 168 hours. 17 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on Test Server Creative be read?
The game's server browser reads the tags Test Server Creative publishes: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Player slots: 3; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Test Server Creative appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Test Server Creative: Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Against other Rust servers, how does Test Server Creative compare?
The seven-day player-hours rank for Test Server Creative is #11,317, inside the top 51% of all ranked servers.
What is the population of Test Server Creative?
The last sighting of Test Server Creative was 25 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 16:00 UTC, at an average of 1 players.
Map and rules
What are the settings on Test Server Creative, and its rules?
Gather rate is not mentioned in the name of Test Server Creative. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.
How to join
How can a player join Test Server Creative?
In the Rust console (F1), enter client.connect 81.196.215.13:28018. Launch Rust on this page also works, opening Rust through Steam and connecting you.