Production-test-server
Offline 81.141.211.204:28015 checked 23d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC23d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC25d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC28d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC29d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC32d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC42d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC43d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC43d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 96 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 234 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 74 on average | 139 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 70 on average | 332 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 | EU · groups of 16+ · monthly · 66 on average | 520 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Production-test-server wipe?
With the force wipe, once a month, Production-test-server wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 23 days 6 hours ago. Its tags state a wipe schedule of one month.
Wipe day on Production-test-server: what should you expect?
The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 2 it had fallen below half where the hold failed.
Server details
Which location hosts Production-test-server?
No region is published by Production-test-server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 81.141.211.204:28015.
Which Rust version is Production-test-server on?
Rust network protocol 2634 and build 166652 on Windows is the setup for Production-test-server. The protocol has to match before you can join; Steam updates it automatically.
Is Production-test-server up, and how steady is its uptime?
The current status is offline for Production-test-server, with the last sighting 23 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 14 September 2026.
Lists and tags
How should the tags on Production-test-server be read?
Tags from Production-test-server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Production-test-server?
Among the Rust Server Analytics lists Production-test-server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does Production-test-server hold in the server rankings?
On player hours over seven days, Production-test-server ranks #13,767, within the top 61% of ranked servers.
How many players does Production-test-server carry?
No response from Production-test-server at the latest check, with a last sighting 23 days 4 hours ago.
Settings
What settings and rules does Production-test-server use?
The name of Production-test-server does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.
How to join
How do you connect to Production-test-server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 81.141.211.204:28015.