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Drill-through Server detail

private server test vanilla +

Offline 81.0.249.65:28515 checked 3d ago

Drill-through
FilterServeris private server test vanilla +
Attributes
weekly wipes vanillapremium
Last refreshed
Players now 1/ 50
7-day average 0 peak 1
Rank #14,601 top 66%
Last wipe 3d ago weekly schedule
Next wipe 3d 1h Sat 31 Oct, 22:01 UTC
Capacity 2% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct19 Oct25 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 22:01 UTC, in 3d 1h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
3d 1hSat 31 Oct, 22:01 UTCits own
7d 22hThu 5 Nov, 19:00 UTCFW force wipe
10d 1hSat 7 Nov, 22:01 UTCits own
17d 1hSat 14 Nov, 22:01 UTCits own
24d 1hSat 21 Nov, 22:01 UTCits own
31d 1hSat 28 Nov, 22:01 UTCits own
35d 22hThu 3 Dec, 19:00 UTCFW force wipe
38d 1hSat 5 Dec, 22:01 UTCits own

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 22:01 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 636 / 675
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 138 / 200
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 30 / 250
Rustafied.com - EU Main EU · groups of 16+ · weekly · 234 on average 73 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does private server test vanilla + wipe?

The prediction follows its tag, because too few of private server test vanilla +'s wipes are on record to confirm the schedule. Saturday 31 October at 22:01 UTC is when its next wipe is due. The world now in play was created 3 days 22 hours ago. The tags list a wipe schedule of one week.

On private server test vanilla +, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server

In which region does private server test vanilla + sit?

No region is published by private server test vanilla +. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 81.0.249.65:28515.

What Rust build does private server test vanilla + run?

On Windows, private server test vanilla + runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is private server test vanilla + up, and how steady is its uptime?

Last seen 3 days 21 hours ago, private server test vanilla + now reports offline. 1% uptime over the last 7 full days, equal to 1 of 168 hours. It entered Rust Server Analytics records on 10 October 2026.

Tags

What do private server test vanilla +'s tags stand for?

The game's server browser reads the tags private server test vanilla + publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^q (Premium): Rust premium status is required to join. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does private server test vanilla + appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count private server test vanilla + among their servers: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

Where does private server test vanilla + sit among Rust servers?

The seven-day player-hours rank for private server test vanilla + is #14,601, inside the top 66% of all ranked servers.

What is the population of private server test vanilla +?

The last sighting of private server test vanilla + was 3 days 21 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1.

Map and rules

How is private server test vanilla + configured, and what rules apply?

Gather rate is not mentioned in the name of private server test vanilla +. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.

The map on private server test vanilla +: which one is it?

private server test vanilla + uses a procedural map of size 1,000 with seed 2147483647, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join private server test vanilla +?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 81.0.249.65:28515. Rust premium status is required to join.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^q
Premium Rust premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.