JonDoughandfriends
Online 81.0.246.242:28315 checked 6m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW28d ago | 0 | – | running | 0 |
| Mon 14 Sep, 10:23 UTC45d ago | 1 | halved by day 1 | 17.3 days | 0 |
| Mon 14 Sep, 01:19 UTC45d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 499 on average | 143 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 182 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 553 / 675 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 30 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 623 / 775 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 533 / 625 |
Quick answers
from the figures on this pageWipe data
When does JonDoughandfriends wipe?
No next wipe can be predicted for JonDoughandfriends, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 28 days 4 hours ago the current world was made.
On JonDoughandfriends, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server details
In which region does JonDoughandfriends sit?
No region appears in what JonDoughandfriends publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 81.0.246.242:28315.
What Rust build does JonDoughandfriends run?
On Windows, JonDoughandfriends runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is JonDoughandfriends up, and how steady is its uptime?
The current status of JonDoughandfriends is online. Its reported uptime indicates a restart roughly 7 days 2 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does JonDoughandfriends show?
Server fps averaged 58 over the last 48 hours, with a floor of 45. Buildings, deployables and all other world objects brought the entity total to 146,423. Peak memory was 4,563 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do JonDoughandfriends's tags stand for?
Tags from JonDoughandfriends, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature JonDoughandfriends?
These Rust Server Analytics lists include JonDoughandfriends: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does JonDoughandfriends hold in the server rankings?
The seven-day player-hours rank for JonDoughandfriends is #15,290, inside the top 69% of all ranked servers.
What is the population of JonDoughandfriends?
Population at the current refresh: 0 players on JonDoughandfriends, against 50 slots. The population has averaged 0 players over seven days.
Map and rules
How is JonDoughandfriends configured, and what rules apply?
No gather rate is given in the name of JonDoughandfriends. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC off.
The map on JonDoughandfriends: which one is it?
JonDoughandfriends uses a procedural map of size 5,000 with seed 2147483647, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto JonDoughandfriends?
In the Rust console (F1), enter client.connect 81.0.246.242:28315. Launch Rust on this page also works, opening Rust through Steam and connecting you.