Rust Server Analytics 48,756 players11,679 servers
All servers
Drill-through Server detail

nameserver

Offline 80.95.45.174:28015 checked 10d ago

Drill-through
FilterServeris nameserver
Attributes
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,159 top 70%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct7 Oct12 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctSun 4 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:45 UTC11d ago 0 – running 0
Sun 4 Oct, 09:19 UTC23d ago 0 – 12.5 days 0
Sat 3 Oct, 09:05 UTC24d ago 0 – 1 days 0
Thu 1 Oct, 17:58 UTC FW26d ago 0 – 1.6 days 0
Mon 28 Sep, 20:08 UTC29d ago 1 held half 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 366 / 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 23 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 39 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 145 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 63 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 66 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does nameserver wipe?

The next wipe on nameserver cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 4 hours ago the current world was made.

Wipe day on nameserver: what should you expect?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

What is the hosting location of nameserver?

No region is published by nameserver. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 80.95.45.174:28015 is its address.

Which Rust version is nameserver on?

On Windows, nameserver runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

What uptime does nameserver show, and is it up?

Last seen 10 days 7 hours ago, nameserver now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 28 September 2026.

Lists and tags

How should the tags on nameserver be read?

gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags nameserver publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature nameserver?

Among the Rust Server Analytics lists nameserver fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does nameserver sit among Rust servers?

Player hours for the last seven days place nameserver at #15,159, in the top 70% of the ranked field.

What is the population of nameserver?

No response from nameserver at the latest check, with a last sighting 10 days 7 hours ago.

Map and rules

What are the settings on nameserver, and its rules?

Gather rate is not mentioned in the name of nameserver. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on nameserver: which one is it?

A procedural map, generated by the game, runs on nameserver.

How to join

How can a player join nameserver?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.95.45.174:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.