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Drill-through Server detail

Pirate Moon | Island Journey

Online 80.242.59.111:35000 checked 11m ago

Drill-through
FilterServeris Pirate Moon | Island Journey
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,414 top 69%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:38 UTC FW26d ago 1 – running 0
Wed 30 Sep, 22:22 UTC27d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 320 / 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 21 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 38 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 139 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 53 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 56 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Pirate Moon | Island Journey: what is it?

Too few wipes on record for Pirate Moon | Island Journey to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 7 hours.

On Pirate Moon | Island Journey, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe the crowd peaked.

Server

Which location hosts Pirate Moon | Island Journey?

No region appears in what Pirate Moon | Island Journey publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 80.242.59.111:35000 is its address.

Which Rust version is Pirate Moon | Island Journey on?

On Windows, Pirate Moon | Island Journey runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Pirate Moon | Island Journey show, and is it up?

The current status of Pirate Moon | Island Journey is online. About 5 days 5 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 30 September 2026.

Is performance on Pirate Moon | Island Journey stable?

The 48-hour average was 198 server fps; the low was 111. At its highest the entity count was 38,453, including buildings, deployables and all else. Peak memory was 3,549 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Pirate Moon | Island Journey be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags Pirate Moon | Island Journey publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Pirate Moon | Island Journey?

The following Rust Server Analytics lists count Pirate Moon | Island Journey among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Pirate Moon | Island Journey hold in the server rankings?

On player hours over seven days, Pirate Moon | Island Journey ranks #15,414, within the top 69% of ranked servers.

What is the population of Pirate Moon | Island Journey?

Population at the current refresh: 0 players on Pirate Moon | Island Journey, against 10 slots. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does Pirate Moon | Island Journey use?

No gather rate is given in the name of Pirate Moon | Island Journey. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

The map on Pirate Moon | Island Journey: which one is it?

Pirate Moon | Island Journey uses a procedural map of size 4,500 with seed 12345, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

How do you connect to Pirate Moon | Island Journey?

In the Rust console (F1), enter client.connect 80.242.59.111:35000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.