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Drill-through Server detail

Local Test Server

Offline 79.186.61.92:28015 checked 42d ago

Drill-through
FilterServeris Local Test Server
Attributes
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #15,464 no region published
Last wipe 44d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 236 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 14 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 19 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 142 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 49 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 40 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Local Test Server wipe?

The rhythm of Local Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 44 days 16 hours ago the current world was made.

Server details

What is the hosting location of Local Test Server?

No region is published by Local Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 79.186.61.92:28015.

Which Rust version is Local Test Server on?

On Windows, Local Test Server runs Rust network protocol 2633 and build 163794. The protocol has to match before you can join; Steam updates it automatically.

Is Local Test Server up, and how steady is its uptime?

Offline at this refresh: Local Test Server, last seen 42 days 8 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Local Test Server be read?

gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Local Test Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Local Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Local Test Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Local Test Server compare?

The seven-day player-hours rank for Local Test Server is #15,464, inside the top – of all ranked servers.

What is the population of Local Test Server?

The last sighting of Local Test Server was 42 days 8 hours ago; it is offline at this refresh.

Map and rules

What are the settings on Local Test Server, and its rules?

No gather rate is given in the name of Local Test Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.

What is the map for Local Test Server?

Local Test Server uses a procedural map, which the game generates.

How to join

How do you connect to Local Test Server?

In the Rust console (F1), enter client.connect 79.186.61.92:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Capacity of 2 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build Game build: 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.