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Drill-through Server detail

Local Test Server

Offline 79.186.61.92:28015 checked 45d ago

Drill-through
FilterServeris Local Test Server
Attributes
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank – score 0
Last wipe 45d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 672 / 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 38 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 57 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 224 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 120 / 150

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Local Test Server: what is it?

With too few of its wipes on record, Local Test Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 45 days 2 hours ago.

Server details

What is the hosting location of Local Test Server?

A region is not published by Local Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 79.186.61.92:28015 is its address.

What Rust build does Local Test Server run?

The platform is Windows, with Rust network protocol 2633 and build 163794 running on Local Test Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Local Test Server show, and is it up?

Offline at this refresh: Local Test Server, last seen 45 days 2 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

How should the tags on Local Test Server be read?

The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Build number 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Local Test Server?

The following Rust Server Analytics lists count Local Test Server among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players does Local Test Server carry?

No response from Local Test Server at the latest check, with a last sighting 45 days 2 hours ago.

Map and rules

What are the settings on Local Test Server, and its rules?

No gather rate is given in the name of Local Test Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for Local Test Server?

Local Test Server uses a procedural map, which the game generates.

Connection

How can a player join Local Test Server?

In the Rust console (F1), enter client.connect 79.186.61.92:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build Build number 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.