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Drill-through Server detail

TEST

Offline 79.139.161.182:28015 checked 13h ago

Drill-through
FilterServeris TEST
Attributes
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #10,587 top 48%
Last wipe 15h ago no schedule published
Next wipe – too few wipes seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75119:0020:0021:00Wiped Wed 28 Oct, 19:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap32.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:23 UTC15h ago – – running 0
Sat 26 Sep, 14:28 UTC32d ago 1 – 32.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 401 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 338 / 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 36 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 35 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 46 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 150 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for TEST: what is it?

The rhythm of TEST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 15 hours.

On TEST, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts TEST?

A region is not published by TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 79.139.161.182:28015 is its address.

Which Rust version is TEST on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on TEST. Your game must match the protocol to join, and Steam applies that update.

What uptime does TEST show, and is it up?

The current status is offline for TEST, with the last sighting 13 hours ago. 2% uptime over the last 7 full days, equal to 3 of 168 hours. The first sighting of it by Rust Server Analytics was on 19 September 2026.

Tags

How should the tags on TEST be read?

Tags from TEST, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TEST appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TEST fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

What position does TEST hold in the server rankings?

The seven-day player-hours rank for TEST is #10,587, inside the top 48% of all ranked servers.

How many players does TEST carry?

The last sighting of TEST was 13 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1. Across the last 48 hours, 19:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does TEST use?

No gather rate is given in the name of TEST. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for TEST?

A procedural map, generated by the game, runs on TEST.

Connection

How can a player join TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 79.139.161.182:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.