Staging Dev Server
Online 78.47.161.198:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:27 UTC45m ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC1h ago | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC3h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC6h ago | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 13:57 UTC9h ago | – | – | – | 0 |
| Wed 28 Oct, 12:57 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 11:57 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 10:58 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 10:27 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 09:27 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 07:57 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 07:27 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 05:57 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 05:27 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 04:57 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 03:57 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 03:27 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 01:27 UTC21h ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| EU Hub 01 | EU · groups of 1000+ · 24 on average | 19 / 3300 |
| RaidLab | groups of 8+ · 20 on average | 0 / 50 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 3 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 1 / 50 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 2 on average | 0 / 300 |
Quick answers
from the figures on this pageWipe data
On what cycle does Staging Dev Server wipe?
None of the resets on Staging Dev Server counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.
Server details
What is the hosting location of Staging Dev Server?
No region is published by Staging Dev Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 78.47.161.198:28015 is its address.
Which Rust version is Staging Dev Server on?
The platform is Linux, with Rust network protocol 2635 and build 169587 running on Staging Dev Server. Your game must match the protocol to join, and Steam applies that update.
Is Staging Dev Server up, and how steady is its uptime?
Staging Dev Server reports online at the current check. The uptime it reports puts the last restart at about 30 minutes ago. 22% uptime over the last 6 full days, equal to 32 of 144 hours. The first sighting of it by Rust Server Analytics was on 21 October 2026.
What performance does Staging Dev Server show?
Over 48 hours the average held at 254 server fps, and the minimum was 251. Entity count reached 45,000, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,518 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on Staging Dev Server be read?
The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs169587 (Build): Game build: 169587; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Staging Dev Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Staging Dev Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
Where does Staging Dev Server sit among Rust servers?
The seven-day player-hours rank for Staging Dev Server is #15,344, inside the top 69% of all ranked servers.
How many players does Staging Dev Server carry?
Population at the current refresh: 0 players on Staging Dev Server, against 50 slots. The seven-day mean for this server is 0 players.
Map and rules
How is Staging Dev Server configured, and what rules apply?
No gather rate is given in the name of Staging Dev Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Staging Dev Server: which one is it?
A procedural map of size 3,000 with seed 12345, generated by the game, runs on Staging Dev Server. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to Staging Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 78.47.161.198:28015.