test
Offline 78.39.14.3:28015 checked 26d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 555 / 625 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 418 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 136 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 51 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 153 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 292 / 225 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for test: what is it?
The rhythm of test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 34 days 20 hours ago.
Server details
Which location hosts test?
No region appears in what test publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 78.39.14.3:28015.
What Rust build does test run?
On Windows, test runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam handles the update.
Is test up, and how steady is its uptime?
Last seen 26 days 21 hours ago, test now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 2 October 2026.
Tags
How should the tags on test be read?
gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature test?
These Rust Server Analytics lists include test: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does test hold in the server rankings?
The seven-day player-hours rank for test is #15,934, inside the top 70% of all ranked servers.
At what level does test run its population?
test is offline at this refresh; the last contact was 26 days 21 hours ago.
Settings
How is test configured, and what rules apply?
Gather rate is not mentioned in the name of test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on test: which one is it?
The game generates a procedural map for test.
Connection
What is the way onto test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 78.39.14.3:28015.