test
Offline 78.39.14.23:28015 checked 34d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 455 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 448 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 950 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 64 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 989 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 23 / 250 |
Quick answers
from the figures on this pageWipe data
When does test wipe?
The rhythm of test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 34 days 22 hours.
Server
What is the hosting location of test?
No region appears in what test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 78.39.14.23:28015.
Which Rust version is test on?
On Windows, test runs Rust network protocol 2633 and build 165217. The protocol has to match before you can join; Steam updates it automatically.
How reliable is test, and is it online now?
Offline at this refresh: test, last seen 34 days 20 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.
Lists and tags
How should the tags on test be read?
Tags from test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does test compare?
Player hours for the last seven days place test at #15,436, in the top 69% of the ranked field.
What is the population of test?
test is offline at this refresh; the last contact was 34 days 20 hours ago.
Map and rules
What settings and rules does test use?
Gather rate is not mentioned in the name of test. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.
What is the map for test?
A procedural map, generated by the game, runs on test.
Connection
How do you connect to test?
In the Rust console (F1), enter client.connect 78.39.14.23:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.