test
Offline 78.39.13.35:28015 checked 24d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 538 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 430 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 167 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 57 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 221 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 304 / 350 |
Quick answers
from the figures on this pageWipe cycle
When does test wipe?
With too few of its wipes on record, test's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 34 days 21 hours.
Server details
Which location hosts test?
A region is not published by test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 78.39.13.35:28015.
Which Rust version is test on?
On Windows, test runs Rust network protocol 2633 and build 165217. The protocol has to match before you can join; Steam updates it automatically.
What uptime does test show, and is it up?
Last seen 24 days ago, test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 5 October 2026.
Lists and tags
What do test's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include test: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does test compare?
Player hours for the last seven days place test at #15,962, in the top 71% of the ranked field.
At what level does test run its population?
No response from test at the latest check, with a last sighting 24 days ago.
Map and rules
What are the settings on test, and its rules?
Gather rate is not mentioned in the name of test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
The map on test: which one is it?
A procedural map, generated by the game, runs on test.
Connection
How do you connect to test?
In the Rust console (F1), enter client.connect 78.39.13.35:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.