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Drill-through Server detail

Local Test Server

Offline 78.37.177.132:28015 checked 41d ago

Drill-through
FilterServeris Local Test Server
Attributes
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #14,735 no region published
Last wipe 46d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 524 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 431 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 61 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 63 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 54 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 165 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Local Test Server wipe?

The rhythm of Local Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 46 days 2 hours ago the current world was made.

Server details

In which region does Local Test Server sit?

No region is published by Local Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 78.37.177.132:28015 is its address.

What Rust build does Local Test Server run?

On Windows, Local Test Server runs Rust network protocol 2633 and build 164070. The protocol has to match before you can join; Steam updates it automatically.

Is Local Test Server up, and how steady is its uptime?

Last seen 41 days 3 hours ago, Local Test Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

How should the tags on Local Test Server be read?

gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164070 (Build): The game build is 164070; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags Local Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Local Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Local Test Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Local Test Server sit among Rust servers?

The seven-day player-hours rank for Local Test Server is #14,735, inside the top – of all ranked servers.

At what level does Local Test Server run its population?

No response from Local Test Server at the latest check, with a last sighting 41 days 3 hours ago.

Settings

How is Local Test Server configured, and what rules apply?

The name of Local Test Server does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for Local Test Server?

A procedural map, generated by the game, runs on Local Test Server.

Connection

How do you connect to Local Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 78.37.177.132:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164070,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164070
Build The game build is 164070.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.