Vanilla PvE, but...
Online 78.29.13.139:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 16:45 UTC, in 14h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 14h | Thu 29 Oct, 16:45 UTC | its own |
| 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 14h | Thu 12 Nov, 16:45 UTC | its own |
| 28d 14h | Thu 26 Nov, 16:45 UTC | its own |
| 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 14h | Thu 10 Dec, 16:45 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:45 UTC13d ago | 11 | – | running | 0 |
| Thu 1 Oct, 17:48 UTC FW27d ago | 9+1 queue | halved by day 4 | 14 days | 0 |
| Mon 21 Sep, 17:51 UTC37d ago | 10 | halved by day 3 | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 249 on average | 311 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 240 on average | 111 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 104 on average | 177 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 33 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 10 / 100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 49 on average | 52 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Vanilla PvE, but...: what is it?
The prediction follows its tag, because too few of Vanilla PvE, but...'s wipes are on record to confirm the schedule. A wipe is scheduled for Thursday 29 October at 16:45 UTC, according to this server's cycle. The current world dates from 13 days 9 hours. Its tags publish a wipe schedule of every two weeks.
On Vanilla PvE, but..., what happens on wipe day?
Recent wipes averaged a busiest count of 10 players. 47 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 3.5 when it didn't hold.
Server details
Which location hosts Vanilla PvE, but...?
A region is not published by Vanilla PvE, but.... Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 78.29.13.139:28015.
What Rust build does Vanilla PvE, but... run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Vanilla PvE, but.... Your game must match the protocol to join, and Steam applies that update.
Is Vanilla PvE, but... up, and how steady is its uptime?
Vanilla PvE, but... reports online at the current check. About 9 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 96%, or 162 of 168 hours. 21 September 2026 is when Rust Server Analytics first recorded it.
What performance does Vanilla PvE, but... show?
Over 48 hours the average held at 115 server fps, and the minimum was 79. Entity count reached 137,863, covering buildings, deployables and the rest of the world. Memory use reached 4,196 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on Vanilla PvE, but... carry?
The game's server browser reads the tags Vanilla PvE, but... publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp13 (Max players): 13 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Vanilla PvE, but...?
Among the Rust Server Analytics lists Vanilla PvE, but... fits are: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does Vanilla PvE, but... hold in the server rankings?
Player hours for the last seven days place Vanilla PvE, but... at #3,003, in the top 13% of the ranked field.
What is the population of Vanilla PvE, but...?
Of 13 slots, 0 are filled on Vanilla PvE, but... at this refresh. The seven-day mean is 1 players, against a peak of 7. Across the last 48 hours, 16:00 UTC shows the highest average: 5 players.
Map and rules
What are the settings on Vanilla PvE, but..., and its rules?
No gather rate is given in the name of Vanilla PvE, but.... No custom group limit: 8 players is the standard. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Vanilla PvE, but...: which one is it?
Vanilla PvE, but... uses a procedural map of size 4,500 with seed 27051999, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join Vanilla PvE, but...?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 78.29.13.139:28015. Find it online at https://discord.com/invite/khgSbbBgEW.