CRYMAP_TEST
Online 78.24.41.96:28025 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 18h | Tue 10 Nov, 22:55 UTC | its own |
| 27d 18h | Tue 24 Nov, 22:55 UTC | its own |
| 36d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 18h | Tue 8 Dec, 22:55 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:55 UTC5h ago | – | – | running | 3 |
| Sun 18 Oct, 12:14 UTC9d ago | 2 | halved by day 5 | 9.4 days | 0 |
| Wed 14 Oct, 22:19 UTC13d ago | 3 | halved by day 1 | 3.6 days | 0 |
| Thu 8 Oct, 18:48 UTC19d ago | 3 | held half | 6.1 days | 2 |
| Tue 6 Oct, 22:30 UTC21d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC24d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTC FW26d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC27d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC39d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC43d ago | 3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 | EA · groups of 8+ · biweekly · 1 on average | 0 / 100 |
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 33 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 89 on average | 136 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 63 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 14 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 10 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does CRYMAP_TEST wipe?
Its tag guides the prediction, since CRYMAP_TEST has too few wipes on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 5 hours ago. A wipe every two weeks is stated in its tags.
Wipe day on CRYMAP_TEST: what should you expect?
Recent wipes averaged a busiest count of 3 players. 25 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. The fall below half arrived by day 3 when it didn't hold.
Server
In which region does CRYMAP_TEST sit?
No region is published by CRYMAP_TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 78.24.41.96:28025 is its address.
What Rust build does CRYMAP_TEST run?
On Linux, CRYMAP_TEST runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is CRYMAP_TEST up, and how steady is its uptime?
As of the latest refresh, CRYMAP_TEST is online. About 4 hours ago is when it last restarted, judged by its reported uptime. 75% uptime over the last 7 full days, equal to 126 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does CRYMAP_TEST perform well?
The 48-hour average was 193 server fps; the low was 183. Buildings, deployables and all other world objects brought the entity total to 30,648. At its highest, memory use was 2,515 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on CRYMAP_TEST be read?
Tags from CRYMAP_TEST, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^c (Creative): No gathering, just sandbox building at will; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature CRYMAP_TEST?
The following Rust Server Analytics lists count CRYMAP_TEST among their servers: Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Population
Against other Rust servers, how does CRYMAP_TEST compare?
On player hours over seven days, CRYMAP_TEST ranks #4,462, within the top 20% of ranked servers.
How many players does CRYMAP_TEST carry?
Of 20 slots, 0 are filled on CRYMAP_TEST at this refresh. The seven-day mean is 1 players, against a peak of 5. The 48-hour peak window is 16:00 UTC, at an average of 3 players.
Map and rules
What settings and rules does CRYMAP_TEST use?
No gather rate is given in the name of CRYMAP_TEST. The default group cap of 8 players applies. It runs build & creative, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for CRYMAP_TEST?
The game generates a procedural map of size 2,500 with seed 1337 for CRYMAP_TEST. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.
How to join
What is the way onto CRYMAP_TEST?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 78.24.41.96:28025.