Rust Server Analytics 83,125 players11,787 servers
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Drill-through Server detail

HighSchool

Online 78.130.222.69:28083 checked 15m ago

Drill-through
FilterServeris HighSchool
Attributes
Last refreshed
Players now 0/ 60
7-day average 0 peak 2
Rank #10,262 top 46%
Last wipe 26d ago no schedule published
Next wipe 8d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 3h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
8d 3hThu 5 Nov, 19:00 UTCFW force wipe
36d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:54 UTC FW26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 545 on average 682 / 750
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 457 / 500
Rustoria.co - EU Main EU · groups of 16+ · weekly · 305 on average 42 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 305 on average 57 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 267 on average 156 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 263 on average 208 / 250

Quick answers

from the figures on this page

Wipe cycle

On what cycle does HighSchool wipe?

The force wipe is the only wipe for HighSchool, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 26 days 17 hours ago the current world was made.

On HighSchool, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 4 hours after it began.

Server details

Which location hosts HighSchool?

No region is published by HighSchool. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 78.130.222.69:28083 is its address.

Which Rust version is HighSchool on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on HighSchool. Joining requires the same protocol on your game; Steam handles the update.

How reliable is HighSchool, and is it online now?

The current status of HighSchool is online. The uptime it reports puts the last restart at about 3 days 19 hours ago. Uptime over the last full days (7) was 48%, or 81 of 168 hours. 17 September 2026 is when Rust Server Analytics first recorded it.

Does HighSchool perform well?

The 48-hour average was 17 server fps; the low was 9. At its highest the entity count was 94,091, including buildings, deployables and all else. At its highest, memory use was 2,890 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do HighSchool's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp60 (Max players): 60 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags HighSchool publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature HighSchool?

The following Rust Server Analytics lists count HighSchool among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does HighSchool hold in the server rankings?

The seven-day player-hours rank for HighSchool is #10,262, inside the top 46% of all ranked servers.

What is the population of HighSchool?

HighSchool holds 0 players of its 60 slots as of the latest update. The seven-day mean is 0 players, against a peak of 2.

Map and rules

What settings and rules does HighSchool use?

No gather rate is given in the name of HighSchool. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for HighSchool?

A procedural map of size 4,000 with seed 55510390, generated by the game, runs on HighSchool. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to HighSchool?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 78.130.222.69:28083.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp60
Max players 60 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.