AP1X CLASH - tournament
Online EU 77.91.89.20:27030 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 00:11 UTC, in 1d 11h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 11h | Fri 30 Oct, 00:11 UTC | its own |
| 8d 6h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 11h | Fri 6 Nov, 00:11 UTC | its own |
| 15d 11h | Fri 13 Nov, 00:11 UTC | its own |
| 22d 11h | Fri 20 Nov, 00:11 UTC | its own |
| 29d 11h | Fri 27 Nov, 00:11 UTC | its own |
| 36d 6h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 11h | Fri 4 Dec, 00:11 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:11 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 139 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15 / 200 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 7 / 175 |
| TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 23 on average | 43 / 100 |
| RustAria #2 [х2 | NoLimit | Мoскoвcкий] | EU · groups of 16+ · weekly · 13 on average | 7 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does AP1X CLASH - tournament wipe?
Its tag guides the prediction, since AP1X CLASH - tournament has too few wipes on record to confirm the schedule. Friday 30 October at 00:11 UTC is when its next wipe is due. 26 days 12 hours ago the current world was made. Its tags carry a weekly wipe schedule.
On AP1X CLASH - tournament, what happens on wipe day?
The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.
Server
Which location hosts AP1X CLASH - tournament?
In Europe, according to its EU tag, sits AP1X CLASH - tournament. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 77.91.89.20:27030.
Which Rust version is AP1X CLASH - tournament on?
Rust network protocol 2635 and build 168909 on Linux is the setup for AP1X CLASH - tournament. The protocol has to match before you can join; Steam updates it automatically.
Is AP1X CLASH - tournament up, and how steady is its uptime?
AP1X CLASH - tournament reports online at the current check. The uptime it reports puts the last restart at about 11 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on AP1X CLASH - tournament stable?
Server fps averaged 226 over the last 48 hours, with a floor of 147. Entity count reached 99,428, covering buildings, deployables and the rest of the world. Peak memory was 2,626 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on AP1X CLASH - tournament carry?
gmvanilla (Game mode): Survival on vanilla settings; mp400 (Max players): 400 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe are the tags AP1X CLASH - tournament publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does AP1X CLASH - tournament appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count AP1X CLASH - tournament among their servers: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player numbers
Against other Rust servers, how does AP1X CLASH - tournament compare?
AP1X CLASH - tournament holds #15,423 on seven-day player hours and #2,585 in Europe, inside the top 69% of the ranked field.
At what level does AP1X CLASH - tournament run its population?
Of 400 slots, 0 are filled on AP1X CLASH - tournament at this refresh. The seven-day mean for this server is 0 players.
Settings
How is AP1X CLASH - tournament configured, and what rules apply?
The name of AP1X CLASH - tournament does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on AP1X CLASH - tournament: which one is it?
A procedural map of size 3,800 with seed 417044895, generated by the game, runs on AP1X CLASH - tournament. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto AP1X CLASH - tournament?
In the Rust console (F1), enter client.connect 77.91.89.20:27030. Launch Rust on this page also works, opening Rust through Steam and connecting you.