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Drill-through Server detail

Rust Kids VRN

Online 77.238.129.115:28015 checked 9m ago

Drill-through
FilterServeris Rust Kids VRN
Attributes
Last refreshed
Players now 0/ 200
7-day average 0 peak 2
Rank #5,332 top 24%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:53 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 145 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 122 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 12 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 21 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 23 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Rust Kids VRN wipe?

With too few of its wipes on record, Rust Kids VRN's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 24 days 16 hours.

Wipe day on Rust Kids VRN: what should you expect?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 24 hours in.

Server details

What is the hosting location of Rust Kids VRN?

No region appears in what Rust Kids VRN publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 77.238.129.115:28015.

Which Rust version is Rust Kids VRN on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Rust Kids VRN. Joining requires the same protocol on your game; Steam handles the update.

Is Rust Kids VRN up, and how steady is its uptime?

Rust Kids VRN reports online at the current check. About 4 days 18 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Rust Kids VRN stable?

Over 48 hours the average held at 65 server fps, and the minimum was 52. At its highest the entity count was 109,058, including buildings, deployables and all else. Peak memory was 4,136 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Rust Kids VRN be read?

Tags from Rust Kids VRN, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Rust Kids VRN?

The following Rust Server Analytics lists count Rust Kids VRN among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Rust Kids VRN compare?

On player hours over seven days, Rust Kids VRN ranks #5,332, within the top 24% of ranked servers.

What is the population of Rust Kids VRN?

Population at the current refresh: 0 players on Rust Kids VRN, against 200 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 14:00 UTC shows the highest average: 1 players.

Map and rules

What settings and rules does Rust Kids VRN use?

The name of Rust Kids VRN does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for Rust Kids VRN?

Rust Kids VRN uses a procedural map of size 4,300 with seed 786787, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to Rust Kids VRN?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.238.129.115:28015.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players Capacity of 200 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.