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Drill-through Server detail

RadarTest

Offline 77.20.252.163:28025 checked 34d ago

Drill-through
FilterServeris RadarTest
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,082 top 69%
Last wipe 52d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 220 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 129 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 14 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 23 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 32 / 225

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RadarTest: what is it?

The rhythm of RadarTest cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 52 days 13 hours.

Server details

What is the hosting location of RadarTest?

A region is not published by RadarTest. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 77.20.252.163:28025 is its address.

Which Rust version is RadarTest on?

Rust network protocol 2633 and build 162929 on Windows is the setup for RadarTest. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RadarTest, and is it online now?

Last seen 34 days 23 hours ago, RadarTest now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 23 September 2026.

Tags

Which meanings do the tags on RadarTest carry?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags RadarTest publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RadarTest appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RadarTest among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RadarTest hold in the server rankings?

On player hours over seven days, RadarTest ranks #15,082, within the top 69% of ranked servers.

At what level does RadarTest run its population?

RadarTest is offline at this refresh; the last contact was 34 days 23 hours ago.

Map and rules

How is RadarTest configured, and what rules apply?

Gather rate is not mentioned in the name of RadarTest. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on RadarTest: which one is it?

The game generates a procedural map for RadarTest.

Connection

How can a player join RadarTest?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 77.20.252.163:28025.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs162929
Build Game build: 162929.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.