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Drill-through Server detail

combatland staging

Offline 77.183.227.90:28015 checked 28d ago

Drill-through
FilterServeris combatland staging
Attributes
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #14,354 top 60%
Last wipe 28d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 20:24 UTC28d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 169 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 169 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 18 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 15 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 81 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for combatland staging: what is it?

The rhythm of combatland staging cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 28 days 9 hours ago.

Wipe day on combatland staging: what should you expect?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of combatland staging?

No region appears in what combatland staging publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 77.183.227.90:28015.

Which Rust version is combatland staging on?

Rust network protocol 2634 and build 166406 on Windows is the setup for combatland staging. Joining requires the same protocol on your game; Steam handles the update.

Is combatland staging up, and how steady is its uptime?

Offline at this refresh: combatland staging, last seen 28 days 6 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 30 September 2026.

Tags

How should the tags on combatland staging be read?

Tags from combatland staging, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166406 (Build): The game build is 166406; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature combatland staging?

Among the Rust Server Analytics lists combatland staging fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does combatland staging hold in the server rankings?

The seven-day player-hours rank for combatland staging is #14,354, inside the top 60% of all ranked servers.

What is the population of combatland staging?

No response from combatland staging at the latest check, with a last sighting 28 days 6 hours ago.

Settings

How is combatland staging configured, and what rules apply?

Gather rate is not mentioned in the name of combatland staging. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for combatland staging?

combatland staging uses a procedural map, which the game generates.

Connection

What is the way onto combatland staging?

In the Rust console (F1), enter client.connect 77.183.227.90:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166406,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166406
Build The game build is 166406.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.