Dev Server
Offline 77.169.229.66:28015 checked 14h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:50 UTC4d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:41 UTC10d ago | 1 | held half | 6.1 days | 1 |
| Wed 14 Oct, 14:32 UTC14d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Sun 11 Oct, 07:33 UTC17d ago | 1 | held half | 3.3 days | 1 |
| Sun 4 Oct, 19:16 UTC23d ago | 1 | halved by day 4 | 6.5 days | 0 |
| Thu 1 Oct, 18:26 UTC FW26d ago | 1 | held half | 3 days | 1 |
| Sat 26 Sep, 18:38 UTC31d ago | 1 | held half | 5 days | 1 |
| Thu 24 Sep, 18:57 UTC33d ago | 1 | held half | 2 days | 0 |
| Tue 15 Sep, 18:20 UTC42d ago | 1 | – | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 545 on average | 679 / 750 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 476 / 500 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 305 on average | 40 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 305 on average | 59 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 267 on average | 159 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 263 on average | 210 / 250 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Dev Server: what is it?
With irregular wipe times, Dev Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 4 days 2 hours.
On Dev Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began. The crowd stayed above half that peak until the next wipe in 60% of recent wipes. In the other cases the crowd dropped below half by day 2.5.
Server details
Which location hosts Dev Server?
A region is not published by Dev Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 77.169.229.66:28015.
Which Rust version is Dev Server on?
Rust network protocol 2635 and build 168909 on Windows is the setup for Dev Server. Your game must match the protocol to join, and Steam applies that update.
What uptime does Dev Server show, and is it up?
Offline at this refresh: Dev Server, last seen 14 hours ago. Uptime over the last full days (7) was 8%, or 13 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
Which meanings do the tags on Dev Server carry?
Tags from Dev Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Dev Server?
The following Rust Server Analytics lists count Dev Server among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Dev Server hold in the server rankings?
On player hours over seven days, Dev Server ranks #8,272, within the top 37% of ranked servers.
How many players does Dev Server carry?
The last sighting of Dev Server was 14 hours ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 01:00 UTC with 1 players.
Map and rules
What settings and rules does Dev Server use?
The name of Dev Server does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.
What is the map for Dev Server?
A procedural map, generated by the game, runs on Dev Server.
Connection
How do you connect to Dev Server?
In the Rust console (F1), enter client.connect 77.169.229.66:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.