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Drill-through Server detail

Tinmans Server

Offline 76.37.92.54:28015 checked 8h ago

Drill-through
FilterServeris Tinmans Server
Attributes
Last refreshed
Players now 1/ 50
7-day average 1 peak 1
Rank #5,173 top 23%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75111:0019:0023:0012:0016:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct13 Oct19 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:05 UTC4d ago 1 – running 1
Mon 12 Oct, 15:03 UTC15d ago 1 – 10.8 days 1
Sun 11 Oct, 22:51 UTC16d ago 1 – 0.7 days 0
Thu 24 Sep, 17:07 UTC33d ago 1 held half 17.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average 299 / 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average 20 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average 17 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 184 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 95 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 24 / 100

Quick answers

from the figures on this page

Wipe data

When does Tinmans Server wipe?

No next wipe can be predicted for Tinmans Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 4 days 15 hours ago the current world was made.

On Tinmans Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

In which region does Tinmans Server sit?

No region appears in what Tinmans Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 76.37.92.54:28015.

Which Rust version is Tinmans Server on?

On Windows, Tinmans Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Tinmans Server, and is it online now?

The current status is offline for Tinmans Server, with the last sighting 8 hours ago. 33% uptime over the last 7 full days, equal to 55 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.

Tags

Which meanings do the tags on Tinmans Server carry?

Tags from Tinmans Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Tinmans Server?

Among the Rust Server Analytics lists Tinmans Server fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Tinmans Server sit among Rust servers?

Player hours for the last seven days place Tinmans Server at #5,173, in the top 23% of the ranked field.

What is the population of Tinmans Server?

Tinmans Server is offline at this refresh; the last contact was 8 hours ago. Averaging 1 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 12:00 UTC with 1 players.

Settings

What are the settings on Tinmans Server, and its rules?

The name of Tinmans Server does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for Tinmans Server?

A procedural map, generated by the game, runs on Tinmans Server.

Connection

How can a player join Tinmans Server?

In the Rust console (F1), enter client.connect 76.37.92.54:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.