Atlantis 2.0 (US-East, Testing)
Online 76.26.69.18:28025 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 00:52 UTC19d ago | 0 | – | running | 0 |
| Mon 14 Sep, 23:46 UTC43d ago | 0 | – | 24 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 39 on average | 13 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 28 on average | 6 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 7 / 100 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 16 on average | 5 / 175 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 6 / 150 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 5 / 90 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Atlantis 2.0 (US-East, Testing): what is it?
Too few wipes on record for Atlantis 2.0 (US-East, Testing) to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 19 days 12 hours.
Wipe day on Atlantis 2.0 (US-East, Testing): what should you expect?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
What is the hosting location of Atlantis 2.0 (US-East, Testing)?
Without a region tag, Atlantis 2.0 (US-East, Testing) still has a name that points to North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 76.26.69.18:28025 is its address.
Which Rust version is Atlantis 2.0 (US-East, Testing) on?
On Linux, Atlantis 2.0 (US-East, Testing) runs Rust network protocol 2634 and build 167231. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Atlantis 2.0 (US-East, Testing), and is it online now?
The current status of Atlantis 2.0 (US-East, Testing) is online. Its reported uptime indicates a restart roughly 19 days 10 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.
What performance does Atlantis 2.0 (US-East, Testing) show?
Server fps averaged 214 over the last 48 hours, with a floor of 150. At its highest the entity count was 45,971, including buildings, deployables and all else. Peak memory was 3,866 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on Atlantis 2.0 (US-East, Testing) carry?
The game's server browser reads the tags Atlantis 2.0 (US-East, Testing) publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Atlantis 2.0 (US-East, Testing) appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Atlantis 2.0 (US-East, Testing) among their servers: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Atlantis 2.0 (US-East, Testing) hold in the server rankings?
Player hours for the last seven days place Atlantis 2.0 (US-East, Testing) at #15,432, in the top 69% of the ranked field.
What is the population of Atlantis 2.0 (US-East, Testing)?
Of 5 slots, 0 are filled on Atlantis 2.0 (US-East, Testing) at this refresh. The seven-day mean for this server is 0 players.
Map and rules
How is Atlantis 2.0 (US-East, Testing) configured, and what rules apply?
Gather rate is not mentioned in the name of Atlantis 2.0 (US-East, Testing). The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.
The map on Atlantis 2.0 (US-East, Testing): which one is it?
Atlantis 2.0 (US-East, Testing) uses a procedural map of size 3,000 with seed 6645, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join Atlantis 2.0 (US-East, Testing)?
In the Rust console (F1), enter client.connect 76.26.69.18:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.