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Drill-through Server detail

Private Test Server|Mostly offline

Offline 76.190.236.79:28015 checked 39d ago

Drill-through
FilterServeris Private Test Server|Mostly offline
Attributes
Last refreshed
Players now 2/ 10
7-day average 0 peak –
Rank #11,763 no region published
Last wipe 47d ago no schedule published
Next wipe – no wipe seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 249 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 166 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 30 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 39 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 50 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Private Test Server|Mostly offline: what is it?

With too few of its wipes on record, Private Test Server|Mostly offline's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 47 days 2 hours ago.

Server

What is the hosting location of Private Test Server|Mostly offline?

No region appears in what Private Test Server|Mostly offline publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 76.190.236.79:28015.

What Rust build does Private Test Server|Mostly offline run?

The platform is Windows, with Rust network protocol 2633 and build 164530 running on Private Test Server|Mostly offline. Joining requires the same protocol on your game; Steam handles the update.

Is Private Test Server|Mostly offline up, and how steady is its uptime?

Offline at this refresh: Private Test Server|Mostly offline, last seen 39 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 17 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Private Test Server|Mostly offline's tags stand for?

The game's server browser reads the tags Private Test Server|Mostly offline publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Private Test Server|Mostly offline?

These Rust Server Analytics lists include Private Test Server|Mostly offline: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Private Test Server|Mostly offline compare?

On player hours over seven days, Private Test Server|Mostly offline ranks #11,763, within the top – of ranked servers.

At what level does Private Test Server|Mostly offline run its population?

Private Test Server|Mostly offline is offline at this refresh; the last contact was 39 days 22 hours ago.

Map and rules

What settings and rules does Private Test Server|Mostly offline use?

The name of Private Test Server|Mostly offline does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Private Test Server|Mostly offline?

The game generates a procedural map for Private Test Server|Mostly offline.

How to join

How can a player join Private Test Server|Mostly offline?

In the Rust console (F1), enter client.connect 76.190.236.79:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build The game build is 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.