Cyclops Monthly Server {US}
Online 76.133.206.131:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 31 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 30 on average | 18 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 25 on average | 52 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 4 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 6 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 3 / 90 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Cyclops Monthly Server {US} wipe?
With too few of its wipes on record, Cyclops Monthly Server {US}'s rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 28 days 12 hours ago.
Server
Which location hosts Cyclops Monthly Server {US}?
The name of Cyclops Monthly Server {US} points to North America, though no region tag is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 76.133.206.131:28015.
Which Rust version is Cyclops Monthly Server {US} on?
On Windows, Cyclops Monthly Server {US} runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Cyclops Monthly Server {US}, and is it online now?
Cyclops Monthly Server {US} reports online at the current check. The uptime it reports puts the last restart at about 14 hours ago. 98% uptime over the last 7 full days, equal to 164 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 October 2026.
What performance does Cyclops Monthly Server {US} show?
The 48-hour average was 58 server fps; the low was 21. At its highest the entity count was 227,719, including buildings, deployables and all else. Memory use reached 6,062 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on Cyclops Monthly Server {US} be read?
Tags from Cyclops Monthly Server {US}, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Cyclops Monthly Server {US} appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Cyclops Monthly Server {US}: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Cyclops Monthly Server {US} sit among Rust servers?
The seven-day player-hours rank for Cyclops Monthly Server {US} is #3,392, inside the top 15% of all ranked servers.
How many players does Cyclops Monthly Server {US} carry?
Of 50 slots, 0 are filled on Cyclops Monthly Server {US} at this refresh. Seven-day figures: an average of 1 players and a peak of 2. Averaged over 48 hours, activity is highest at 07:00 UTC with 2 players.
Map and rules
What are the settings on Cyclops Monthly Server {US}, and its rules?
Gather rate is not mentioned in the name of Cyclops Monthly Server {US}. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
The map on Cyclops Monthly Server {US}: which one is it?
The game generates a procedural map of size 4,250 with seed 481893192 for Cyclops Monthly Server {US}. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join Cyclops Monthly Server {US}?
In the Rust console (F1), enter client.connect 76.133.206.131:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.