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Drill-through Server detail

Rust Dev Testing

Offline 76.131.4.215:28015 checked 6d ago

Drill-through
FilterServeris Rust Dev Testing
Attributes
Last refreshed
Players now 0/ 10
7-day average 1 peak 1
Rank #12,986 top 58%
Last wipe 15d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 672 / 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 38 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 57 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 224 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 120 / 150

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Rust Dev Testing: what is it?

With too few of its wipes on record, Rust Dev Testing's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 15 days 9 hours.

Server details

What is the hosting location of Rust Dev Testing?

No region appears in what Rust Dev Testing publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 76.131.4.215:28015 is its address.

What Rust build does Rust Dev Testing run?

On Windows, Rust Dev Testing runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Rust Dev Testing, and is it online now?

Last seen 6 days 15 hours ago, Rust Dev Testing now reports offline. Of 168 hours in the last 7 full days, 2 were up: 1%. 13 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Rust Dev Testing be read?

Tags from Rust Dev Testing, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust Dev Testing?

These Rust Server Analytics lists include Rust Dev Testing: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Rust Dev Testing compare?

The seven-day player-hours rank for Rust Dev Testing is #12,986, inside the top 58% of all ranked servers.

At what level does Rust Dev Testing run its population?

Rust Dev Testing is offline at this refresh; the last contact was 6 days 15 hours ago. Averaging 1 players across seven days, the server reached a peak of 1.

Map and rules

What are the settings on Rust Dev Testing, and its rules?

No gather rate is given in the name of Rust Dev Testing. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, disabled.

The map on Rust Dev Testing: which one is it?

The game generates a procedural map for Rust Dev Testing.

Connection

What is the way onto Rust Dev Testing?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 76.131.4.215:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.