Rust Dev Testing
Offline 76.131.4.215:28015 checked 6d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 672 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 423 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 38 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 57 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 224 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 120 / 150 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Rust Dev Testing: what is it?
With too few of its wipes on record, Rust Dev Testing's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 15 days 9 hours.
Server details
What is the hosting location of Rust Dev Testing?
No region appears in what Rust Dev Testing publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 76.131.4.215:28015 is its address.
What Rust build does Rust Dev Testing run?
On Windows, Rust Dev Testing runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Rust Dev Testing, and is it online now?
Last seen 6 days 15 hours ago, Rust Dev Testing now reports offline. Of 168 hours in the last 7 full days, 2 were up: 1%. 13 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Rust Dev Testing be read?
Tags from Rust Dev Testing, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust Dev Testing?
These Rust Server Analytics lists include Rust Dev Testing: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Rust Dev Testing compare?
The seven-day player-hours rank for Rust Dev Testing is #12,986, inside the top 58% of all ranked servers.
At what level does Rust Dev Testing run its population?
Rust Dev Testing is offline at this refresh; the last contact was 6 days 15 hours ago. Averaging 1 players across seven days, the server reached a peak of 1.
Map and rules
What are the settings on Rust Dev Testing, and its rules?
No gather rate is given in the name of Rust Dev Testing. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Rust Dev Testing: which one is it?
The game generates a procedural map for Rust Dev Testing.
Connection
What is the way onto Rust Dev Testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 76.131.4.215:28015.