RedsTestServer
Offline 75.178.1.232:28015 checked 6d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 579 / 700 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 37 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 67 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 312 / 400 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 127 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 134 / 225 |
Quick answers
from the figures on this pageWipe cycle
When does RedsTestServer wipe?
The rhythm of RedsTestServer cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days ago the current world was made.
Server details
In which region does RedsTestServer sit?
No region is published by RedsTestServer. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 75.178.1.232:28015.
What Rust build does RedsTestServer run?
The platform is Windows, with Rust network protocol 2634 and build 167781 running on RedsTestServer. The protocol has to match before you can join; Steam updates it automatically.
What uptime does RedsTestServer show, and is it up?
Last seen 6 days 23 hours ago, RedsTestServer now reports offline. 1% uptime over the last 7 full days, equal to 2 of 168 hours. It entered Rust Server Analytics records on 18 October 2026.
Tags
What do RedsTestServer's tags stand for?
Tags from RedsTestServer, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does RedsTestServer appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count RedsTestServer among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does RedsTestServer hold in the server rankings?
On player hours over seven days, RedsTestServer ranks #12,441, within the top 56% of ranked servers.
What is the population of RedsTestServer?
No response from RedsTestServer at the latest check, with a last sighting 6 days 23 hours ago. The seven-day mean is 1 players, against a peak of 1.
Settings
What are the settings on RedsTestServer, and its rules?
Gather rate is not mentioned in the name of RedsTestServer. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for RedsTestServer?
A procedural map, generated by the game, runs on RedsTestServer.
How to join
How do you connect to RedsTestServer?
In the Rust console (F1), enter client.connect 75.178.1.232:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.