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Drill-through Server detail

TESTHC

Offline 75.175.165.46:28025 checked 1d ago

Drill-through
FilterServeris TESTHC
Attributes
quad moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,358 top 69%
Last wipe 17d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123404:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 0 / 60
Geležinis Miškas quad · 6 on average 0 / 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average 0 / 80
Canadian Chill | Noob Friendly | No KOS | Monthly BP Wipe NA · quad · weekly · 5 on average 1 / 50
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average 0 / 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average 0 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does TESTHC wipe?

With too few of its wipes on record, TESTHC's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 17 days 5 hours ago.

Server

Which location hosts TESTHC?

No region appears in what TESTHC publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 75.175.165.46:28025 is its address.

What Rust build does TESTHC run?

Rust network protocol 2634 and build 167398 on Linux is the setup for TESTHC. Joining requires the same protocol on your game; Steam handles the update.

What uptime does TESTHC show, and is it up?

Last seen 46 hours ago, TESTHC now reports offline. Uptime over the last full day (1) was 0%, or 0 of 24 hours. 27 October 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on TESTHC be read?

Tags from TESTHC, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does TESTHC appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count TESTHC among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

Against other Rust servers, how does TESTHC compare?

Player hours for the last seven days place TESTHC at #15,358, in the top 69% of the ranked field. Within the quad segment, its position is #624.

How many players does TESTHC carry?

The last sighting of TESTHC was 46 hours ago; it is offline at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on TESTHC, and its rules?

No gather rate is given in the name of TESTHC. Groups: quad, capped at 4 players. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

How can a player join TESTHC?

In the Rust console (F1), enter client.connect 75.175.165.46:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts4
Group limit Teams hold no more than 4.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.