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Drill-through Server detail

TESTHC

Online 75.175.131.244:28025 checked 8m ago

Drill-through
FilterServeris TESTHC
Attributes
quad moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,404 top 69%
Last wipe 16d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0008:0011:0015:0018:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 4 / 60
Geležinis Miškas quad · 5 on average 4 / 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average 0 / 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average 5 / 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average 3 / 200
[EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly EU · quad · biweekly · 3 on average 4 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does TESTHC wipe?

With too few of its wipes on record, TESTHC's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 16 days ago.

Server

What is the hosting location of TESTHC?

A region is not published by TESTHC. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 75.175.131.244:28025.

What Rust build does TESTHC run?

On Linux, TESTHC runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam handles the update.

What uptime does TESTHC show, and is it up?

As of the latest refresh, TESTHC is online. It entered Rust Server Analytics records on 27 October 2026.

Tags

How should the tags on TESTHC be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags TESTHC publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does TESTHC appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include TESTHC: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

Against other Rust servers, how does TESTHC compare?

Player hours for the last seven days place TESTHC at #15,404, in the top 69% of the ranked field. Within the quad segment, its position is #625.

What is the population of TESTHC?

Population at the current refresh: 0 players on TESTHC, against 50 slots. Averaged across seven days, the population is 0 players.

Settings

How is TESTHC configured, and what rules apply?

Gather rate is not mentioned in the name of TESTHC. A maximum of 4 players per group is set (quad). It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

Connection

What is the way onto TESTHC?

In the Rust console (F1), enter client.connect 75.175.131.244:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts4
Group limit Team size is capped at 4.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.