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Drill-through Server detail

[QC] WILL 2026 PVE

Online 75.154.161.94:28015 checked 11m ago

Drill-through
FilterServeris [QC] WILL 2026 PVE
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #5,774 top 26%
Last wipe 1h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Tue 27 Oct, 20:18 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
05010015020022:0007:0016:0002:0011:0020:00Wiped Tue 27 Oct, 20:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC2h ago – – running 0
Thu 1 Oct, 19:51 UTC FW26d ago 2 – – 0
Tue 29 Sep, 23:14 UTC27d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average 272 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 232 on average 290 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 96 on average 128 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 18 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 53 on average 49 / 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 55 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [QC] WILL 2026 PVE: what is it?

With irregular wipe times, [QC] WILL 2026 PVE offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 1 hours ago.

On [QC] WILL 2026 PVE, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 4 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 11 it had fallen below half where the hold failed.

Server

Which location hosts [QC] WILL 2026 PVE?

A region is not published by [QC] WILL 2026 PVE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 75.154.161.94:28015 is its address.

Which Rust version is [QC] WILL 2026 PVE on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [QC] WILL 2026 PVE. Joining requires the same protocol on your game; Steam handles the update.

What uptime does [QC] WILL 2026 PVE show, and is it up?

As of the latest refresh, [QC] WILL 2026 PVE is online. About 49 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does [QC] WILL 2026 PVE perform well?

Over 48 hours the average held at 97 server fps, and the minimum was 76. Entity count reached 152,002, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,360 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on [QC] WILL 2026 PVE be read?

The game's server browser reads the tags [QC] WILL 2026 PVE publishes: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [QC] WILL 2026 PVE?

Among the Rust Server Analytics lists [QC] WILL 2026 PVE fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does [QC] WILL 2026 PVE compare?

Player hours for the last seven days place [QC] WILL 2026 PVE at #5,774, in the top 26% of the ranked field.

What is the population of [QC] WILL 2026 PVE?

Of 50 slots, 0 are filled on [QC] WILL 2026 PVE at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.

Settings

What settings and rules does [QC] WILL 2026 PVE use?

Gather rate is not mentioned in the name of [QC] WILL 2026 PVE. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for [QC] WILL 2026 PVE?

[QC] WILL 2026 PVE uses a procedural map of size 5,000 with seed 753808557, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

How to join

How can a player join [QC] WILL 2026 PVE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 75.154.161.94:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.