[QC] WILL 2026 PVE
Online 75.154.161.94:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:17 UTC2h ago | – | – | running | 0 |
| Thu 1 Oct, 19:51 UTC FW26d ago | 2 | – | – | 0 |
| Tue 29 Sep, 23:14 UTC27d ago | 2 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 243 on average | 272 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 232 on average | 290 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 96 on average | 128 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 18 / 200 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 53 on average | 49 / 250 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 55 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [QC] WILL 2026 PVE: what is it?
With irregular wipe times, [QC] WILL 2026 PVE offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 1 hours ago.
On [QC] WILL 2026 PVE, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 4 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 11 it had fallen below half where the hold failed.
Server
Which location hosts [QC] WILL 2026 PVE?
A region is not published by [QC] WILL 2026 PVE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 75.154.161.94:28015 is its address.
Which Rust version is [QC] WILL 2026 PVE on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on [QC] WILL 2026 PVE. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [QC] WILL 2026 PVE show, and is it up?
As of the latest refresh, [QC] WILL 2026 PVE is online. About 49 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does [QC] WILL 2026 PVE perform well?
Over 48 hours the average held at 97 server fps, and the minimum was 76. Entity count reached 152,002, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,360 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on [QC] WILL 2026 PVE be read?
The game's server browser reads the tags [QC] WILL 2026 PVE publishes: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [QC] WILL 2026 PVE?
Among the Rust Server Analytics lists [QC] WILL 2026 PVE fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Against other Rust servers, how does [QC] WILL 2026 PVE compare?
Player hours for the last seven days place [QC] WILL 2026 PVE at #5,774, in the top 26% of the ranked field.
What is the population of [QC] WILL 2026 PVE?
Of 50 slots, 0 are filled on [QC] WILL 2026 PVE at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.
Settings
What settings and rules does [QC] WILL 2026 PVE use?
Gather rate is not mentioned in the name of [QC] WILL 2026 PVE. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for [QC] WILL 2026 PVE?
[QC] WILL 2026 PVE uses a procedural map of size 5,000 with seed 753808557, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
How to join
How can a player join [QC] WILL 2026 PVE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 75.154.161.94:28015.