Pristine_test 10
Offline NA 75.152.124.190:28015 checked 27d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 03:47 UTC, in 3d 23h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 3d 23h | Sun 1 Nov, 03:47 UTC | its own |
| 8d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 10d 23h | Sun 8 Nov, 03:47 UTC | its own |
| 17d 23h | Sun 15 Nov, 03:47 UTC | its own |
| 24d 23h | Sun 22 Nov, 03:47 UTC | its own |
| 31d 23h | Sun 29 Nov, 03:47 UTC | its own |
| 36d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 38d 23h | Sun 6 Dec, 03:47 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 03:47 UTC31d ago | 0 | – | running | 0 |
| Thu 24 Sep, 19:12 UTC33d ago | 0 | – | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 250 on average | 40 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 233 on average | 62 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 188 on average | 573 / 600 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 154 on average | 17 / 100 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 146 on average | 455 / 525 |
| Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 141 on average | 47 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Pristine_test 10 wipe?
The tag sets the prediction: too few of Pristine_test 10's wipes are on record to confirm its schedule. A wipe is scheduled for Sunday 1 November at 03:47 UTC, according to this server's cycle. 31 days ago the current world was made. A weekly wipe schedule is published in its tags.
Wipe day on Pristine_test 10: what should you expect?
The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
What is the hosting location of Pristine_test 10?
The NA tag on Pristine_test 10 lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 75.152.124.190:28015.
What Rust build does Pristine_test 10 run?
The platform is Linux, with Rust network protocol 2633 and build 165217 running on Pristine_test 10. Your game must match the protocol to join, and Steam applies that update.
Is Pristine_test 10 up, and how steady is its uptime?
Offline at this refresh: Pristine_test 10, last seen 27 days 10 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 20 September 2026.
Tags
What do Pristine_test 10's tags stand for?
The game's server browser reads the tags Pristine_test 10 publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Pristine_test 10?
These Rust Server Analytics lists include Pristine_test 10: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Against other Rust servers, how does Pristine_test 10 compare?
For player hours over the last seven days, Pristine_test 10 places #16,817 globally and #1,681 in North America, in the top 70% of all ranked servers.
How many players does Pristine_test 10 carry?
The last sighting of Pristine_test 10 was 27 days 10 hours ago; it is offline at this refresh.
Settings
How is Pristine_test 10 configured, and what rules apply?
The name of Pristine_test 10 does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Oxide plugins are run. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Entry is limited to players with Rust's premium status. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Pristine_test 10?
A procedural map of size 4,500 with seed 315671013, generated by the game, runs on Pristine_test 10. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join Pristine_test 10?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 75.152.124.190:28015. Entry is limited to players with Rust's premium status. Find it online at https://discord.com/invite/gHS4jpZEWr.