RustyNation.net - Classic Rust
Online NA 74.91.119.65:28015 checked 2h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 04:32 UTC, in 1d 8h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 8h | Fri 30 Oct, 04:32 UTC | its own |
| 7d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 8h | Fri 6 Nov, 04:32 UTC | its own |
| 15d 8h | Fri 13 Nov, 04:32 UTC | its own |
| 22d 8h | Fri 20 Nov, 04:32 UTC | its own |
| 29d 8h | Fri 27 Nov, 04:32 UTC | its own |
| 35d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 8h | Fri 4 Dec, 04:32 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 04:32 UTC5d ago | 0 | – | running | 0 |
| Fri 9 Oct, 17:37 UTC19d ago | 1 | halved by day 1 | 13.5 days | 1 |
| Fri 2 Oct, 21:43 UTC25d ago | 0 | – | 6.8 days | 0 |
| Mon 21 Sep, 17:50 UTC37d ago | 1 | halved by day 1 | 11.2 days | 0 |
| Mon 21 Sep, 03:53 UTC37d ago | 1 | – | 0.6 days | 0 |
| Sat 19 Sep, 15:58 UTC39d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 5 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 12 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 250 on average | 21 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 234 on average | 30 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 198 on average | 327 / 350 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 154 on average | 220 / 250 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does RustyNation.net - Classic Rust wipe?
The tag sets the prediction: too few of RustyNation.net - Classic Rust's wipes are on record to confirm its schedule. A wipe is scheduled for Friday 30 October at 04:32 UTC, according to this server's cycle. The current world dates from 5 days 15 hours. The tags list a wipe schedule of one week.
On RustyNation.net - Classic Rust, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 1 it had fallen below half where the hold failed.
Server details
In which region does RustyNation.net - Classic Rust sit?
The NA tag on RustyNation.net - Classic Rust lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 74.91.119.65:28015.
Which Rust version is RustyNation.net - Classic Rust on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustyNation.net - Classic Rust. Joining requires the same protocol on your game; Steam handles the update.
Is RustyNation.net - Classic Rust up, and how steady is its uptime?
The current status of RustyNation.net - Classic Rust is online. Its reported uptime indicates a restart roughly 6 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 19 September 2026.
Does RustyNation.net - Classic Rust perform well?
The 48-hour average was 60 server fps; the low was 57. Buildings, deployables and all other world objects brought the entity total to 78,952. At its highest, memory use was 2,913 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do RustyNation.net - Classic Rust's tags stand for?
The game's server browser reads the tags RustyNation.net - Classic Rust publishes: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Capacity of 100 slots; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does RustyNation.net - Classic Rust appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include RustyNation.net - Classic Rust: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
Population
What position does RustyNation.net - Classic Rust hold in the server rankings?
RustyNation.net - Classic Rust holds #15,373 on seven-day player hours and #1,531 in North America, inside the top 69% of the ranked field.
What is the population of RustyNation.net - Classic Rust?
Of 100 slots, 0 are filled on RustyNation.net - Classic Rust at this refresh. The population has averaged 0 players over seven days.
Settings
What are the settings on RustyNation.net - Classic Rust, and its rules?
No gather rate is given in the name of RustyNation.net - Classic Rust. No group limit is made public. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Anti-cheat status: VAC on.
The map on RustyNation.net - Classic Rust: which one is it?
A procedural map of size 4,000 with seed 1337, generated by the game, runs on RustyNation.net - Classic Rust. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
Connection
How can a player join RustyNation.net - Classic Rust?
In the Rust console (F1), enter client.connect 74.91.119.65:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://rustynation.net/.