Rust Server Analytics 96,098 players11,882 servers
All servers
Drill-through Server detail

Oclium Dev Server

Offline 74.244.110.238:28015 checked 4d ago

Drill-through
FilterServeris Oclium Dev Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,369 top 70%
Last wipe 19d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 825 / 850
Rustoria.co - EU Main EU · groups of 16+ · weekly · 349 on average 50 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 343 on average 129 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 313 on average 475 / 525
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 282 on average 304 / 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 257 on average 224 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Oclium Dev Server: what is it?

With too few of its wipes on record, Oclium Dev Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 19 days 20 hours ago.

Server details

What is the hosting location of Oclium Dev Server?

No region appears in what Oclium Dev Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 74.244.110.238:28015.

Which Rust version is Oclium Dev Server on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on Oclium Dev Server. Your game must match the protocol to join, and Steam applies that update.

What uptime does Oclium Dev Server show, and is it up?

Offline at this refresh: Oclium Dev Server, last seen 4 days 14 hours ago. Uptime over the last full days (4) was 2%, or 2 of 96 hours. 22 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Oclium Dev Server be read?

gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags Oclium Dev Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Oclium Dev Server?

The following Rust Server Analytics lists count Oclium Dev Server among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Oclium Dev Server compare?

Player hours for the last seven days place Oclium Dev Server at #15,369, in the top 70% of the ranked field.

What is the population of Oclium Dev Server?

Oclium Dev Server is offline at this refresh; the last contact was 4 days 14 hours ago. The population has averaged 0 players over seven days.

Settings

What are the settings on Oclium Dev Server, and its rules?

Gather rate is not mentioned in the name of Oclium Dev Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC off.

What is the map for Oclium Dev Server?

The game generates a procedural map for Oclium Dev Server.

Connection

How do you connect to Oclium Dev Server?

In the Rust console (F1), enter client.connect 74.244.110.238:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.