[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]
Online 74.208.23.165:28045 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| AceRust.com 10x No BPs [Loot++|Events|MyMini|Shop] | NA · groups of 8+ · 10x · monthly · 13 on average | 9 / 100 |
| HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop|Noob Fri | NA · groups of 8+ · 10x · monthly · 11 on average | 4 / 150 |
| HELIOS - NA 10x | NA · groups of 10+ · 10x · monthly · 2 on average | 2 / 600 |
| [NA] WOLFPACK.GG 10x [No BPs | Kits | Shop | TP | VIP] | NA · groups of 100+ · 10x · monthly · 2 on average | 1 / 200 |
| XRUST.CO US 10x Monthly Solo Only - Skins - Pvp - ORP | NA · groups of 8+ · 10x · monthly · 1 on average | 2 / 75 |
| Rust R Us 10x | Kits | Loot+ | Raidable bases | Skill Tree | NA · groups of 10+ · 10x · monthly · 1 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe data
When does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] wipe?
The force wipe is the only wipe for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 27 days 3 hours. The tags carry a monthly wipe schedule.
On [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. 8 hours after the latest wipe the crowd peaked.
Server details
What is the hosting location of [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
No region tag is published by [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], but the name points to North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 74.208.23.165:28045.
Which Rust version is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] on?
Rust network protocol 2635 and build 168909 on Windows is the setup for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. The protocol has to match before you can join; Steam updates it automatically.
Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] up, and how steady is its uptime?
[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] reports online at the current check. Its reported uptime indicates a restart roughly 6 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] stable?
Server fps averaged 15 over the last 48 hours, with a floor of 10. Buildings, deployables and all other world objects brought the entity total to 152,611. Memory use reached 4,366 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]'s tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
Among the Rust Server Analytics lists [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] fits are: 10x Rust servers, Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Population
Against other Rust servers, how does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] compare?
On player hours over seven days, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] ranks #7,547, within the top 34% of ranked servers.
How many players does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] carry?
[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] holds 0 players of its 100 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 22:00 UTC with 1 players.
Map and rules
How is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] configured, and what rules apply?
10x gathering is what [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] states in its name. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: which one is it?
The game generates a procedural map of size 4,500 with seed 1337 for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 74.208.23.165:28045. Find it online at https://web.fluxer.app/invite/LTRumBFX.