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Drill-through Server detail

Dead Island Rust

Online 74.208.108.126:28015 checked 12m ago

Drill-through
FilterServeris Dead Island Rust
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #10,574 top 47%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:55 UTC3d ago 1 – running 0
Wed 21 Oct, 09:46 UTC7d ago 1 halved by day 1 4.5 days 0
Mon 12 Oct, 14:40 UTC16d ago 1 halved by day 5 8.8 days 0
Sat 3 Oct, 09:26 UTC25d ago 1 halved by day 3 9.2 days 0
Tue 22 Sep, 20:24 UTC36d ago 1 halved by day 1 10.5 days 0
Sun 20 Sep, 21:11 UTC38d ago 1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 141 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 115 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 19 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 11 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 18 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Dead Island Rust: what is it?

No next wipe can be predicted for Dead Island Rust, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 3 days 5 hours.

Wipe day on Dead Island Rust: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 14 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 2 it had fallen below half where the hold failed.

Server

What is the hosting location of Dead Island Rust?

A region is not published by Dead Island Rust. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 74.208.108.126:28015.

Which Rust version is Dead Island Rust on?

On Linux, Dead Island Rust runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Dead Island Rust, and is it online now?

The current status of Dead Island Rust is online. About 2 days 14 hours ago is when it last restarted, judged by its reported uptime. 66% uptime over the last 7 full days, equal to 111 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does Dead Island Rust show?

Server fps averaged 158 over the last 48 hours, with a floor of 102. Entity count reached 65,674, covering buildings, deployables and the rest of the world. Memory use reached 2,434 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Dead Island Rust be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Dead Island Rust publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Dead Island Rust?

The following Rust Server Analytics lists count Dead Island Rust among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Dead Island Rust compare?

The seven-day player-hours rank for Dead Island Rust is #10,574, inside the top 47% of all ranked servers.

At what level does Dead Island Rust run its population?

Dead Island Rust holds 0 players of its 10 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 08:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does Dead Island Rust use?

Gather rate is not mentioned in the name of Dead Island Rust. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for Dead Island Rust?

A procedural map of size 3,500 with seed 799999999, generated by the game, runs on Dead Island Rust. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join Dead Island Rust?

In the Rust console (F1), enter client.connect 74.208.108.126:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.