Rust Server Analytics 86,322 players11,829 servers
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Drill-through Server detail

ZombieNET

Online 74.110.198.225:28015 checked 12m ago

Drill-through
FilterServeris ZombieNET
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,268 top 68%
Last wipe 12d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 198 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 276 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 737 / 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 818 / 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 651 / 725

Quick answers

from the figures on this page

Wipe cycle

On what cycle does ZombieNET wipe?

The rhythm of ZombieNET cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 12 days 2 hours ago.

Server details

What is the hosting location of ZombieNET?

No region is published by ZombieNET. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 74.110.198.225:28015 is its address.

What Rust build does ZombieNET run?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on ZombieNET. Joining requires the same protocol on your game; Steam handles the update.

How reliable is ZombieNET, and is it online now?

ZombieNET reports online at the current check. Its reported uptime indicates a restart roughly 12 days ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 17 October 2026.

Does ZombieNET perform well?

The 48-hour average was 130 server fps; the low was 108. At its highest the entity count was 121,087, including buildings, deployables and all else. At its highest, memory use was 6,642 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on ZombieNET carry?

The game's server browser reads the tags ZombieNET publishes: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature ZombieNET?

The following Rust Server Analytics lists count ZombieNET among their servers: Community Rust servers, live and Rust servers with zombies in the name. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does ZombieNET hold in the server rankings?

The seven-day player-hours rank for ZombieNET is #15,268, inside the top 68% of all ranked servers.

What is the population of ZombieNET?

Population at the current refresh: 0 players on ZombieNET, against 500 slots. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does ZombieNET use?

The name of ZombieNET does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on ZombieNET: which one is it?

The game generates a procedural map of size 4,500 with seed 1337 for ZombieNET. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to ZombieNET?

In the Rust console (F1), enter client.connect 74.110.198.225:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players 500 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.